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Disappointing Trends of 2014

Disappointing Trends of 2014

2014 was to be a big year for the gaming industry. Unfortunately the year was more of a stumble than a step forward as multiple big franchise titles' transition to the new consoles came with boat loads of errors and glitches

Virtual Stadiums: Esports with a physical audience

Virtual Stadiums: Esports with a physical audience

It’s no question that the majority of esports is watched via YouTube, Twitch, Azubu, or in-client functionality (looking at you here Dota). However, the biggest events are played in arenas: Dreamhack Winter 2014 has just ended under a week ago, last year’s event attracted around 25,000 visitors for the whole festivities, and this year was probably even bigger. The International 2014 took place in ...[Read More]

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