Developer: Hörberg Productions
Publisher: Hörberg Productions
Platforms: 3DS, PC, iOS, Android
Release Date: January 3rd, 2013
Gunman Clive was first released in 2012 for iOS and the Android and was met with moderate success. Does jumping to the 3DS with tactile controls and a 3D perspective improve the overall gameplay?
Save The Girl
The story in Gunman Clive is a simple one set in the wild west. A syndicate of nasty bandits have kidnapped Mayor Johnson’s daughter and it is up to Clive to rescue her. At the start of the game we get a cut scene with the Mayor’s daughter screaming for help while being rushed away on a stagecoach . This is all of the story that is necessary to start off. A girl is in distress and you need to save her, that is video game 101.
Gunman Clive brings you to 20 different locations from a desert to a fast moving locomotive. After every fourth stage you will run into a boss battle. These bosses range from a giant transforming train to a big bruiser carrying a gigantic Gatling gun. Each boss has its own puzzle and pattern to defeat them.
Gunman Clive brings you to 20 different locations from a desert to a fast moving locomotive.
For example, when fighting the train boss you will notice its only weakness is the head. Since each boss follows a different pattern so waiting for the opportune moment to strike is key. Plus you are going to want to pay extra attention and dodge when the train rushes in and throws a quick succession of punches.
In Gunman Clive you have the option of selecting three different characters. Clive himself allows you to move and shoot simultaneously. He also has moderate walk speed. Ms. Johnson on the other hand doesn’t allow you to move and shoot, but you can hover while holding jump and makes the platforming segments much easier. After you finish the game it unlocks the secret Duck character. With this character you are only able to dodge incoming enemy fire. The duck cannot shoot but can hover short distances. When playing as the Duck boss stages are removed.
Gunman Clive takes you back to the days of the Nintendo Entertainment System when all you needed was the D-pad to move and two buttons to jump and fire. Don’t let the simple control scheme fool you there is a ton of depth to the controls. What is nice here is that you still have control of your character after a jump.
Gunman Clive introduces the basic mechanics of the stage then exponentially increases the difficulty
Being able to keep this control over your character makes overshooting those short jumps a rarity. Like most old platformers Gunman Clive introduces the basic mechanics of the stage then exponentially increases the difficulty with the basics learned. There are no checkpoints here so, If you take one too many hits then it is back to the start of the level.
In addition to platforming there are three different weapon power-ups. These power-ups are either located throughout the level or dropped by killed enemies. The single slice of birthday cake will restore some of your health and the full cake will replenish all of it. The large bullet will kill everything but bosses in one hit. Spread will fire in three different directions pretty much covering you from all angles except for behind. Finally the homing shot will track the closest enemies.
Gunman Clive’s 20 stages are short but sweet with some of the best level design since the late 80s. The game keeps track of the time it takes you to complete each level. This is great for those of you who want to speed through and get the fastest times for each stage. The game also notifies you if you have finished a stage with no damage. So for you perfectionists out there Gunman Clive has plenty of potential.
Gunman Clive uses a really unique sketch based art style making it look like it was hand drawn in a sketch book.
This is some of the best use of 3D on the system since Super Mario 3D Land.
This makes the player and enemies stand out from the background really well. The animations are crisp and fluid giving off great animated deaths. You’re going to want crank up the 3D for this one. The depth the over lapping backgrounds show is stunning and the way the art presents itself is like a popup book. This is some of the best use of 3D on the system since Super Mario 3D Land.
The soundtrack here sets the mood and tone perfectly. The ample amount of Spanish guitar and maracas is a nice way to welcome you into this western setting. The couple of tracks in the game that are not western themed are fast paced and keep the actions moving. The weapons sound like peashooters, but when they hit your target it makes a satisfying thud.
Gunman Clive is the perfect addition to any 3DS or retro gamers’ library. Combined with fun platforming elements, colossal bosses and a western inspired soundtrack, the $1.99 price is well worth admission. Go download this right away!
You can download a PC demo of Gunman Clive on Desura.
BOG’s Gunman Clive Review Score
|8.0||Why so high?
Great gameplay, Amazing Soundtrack
|Why so low?
Super short, Easy boss patterns