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Ni No Kuni Review - Bag of Games

Ni No Kuni Review

PS3, Review ‣ Ni No Kuni Review

Ni No Kuni 3 Ni No Kuni Review

The PlayStation brand has had many jRPG/RPG’s hit their various consoles over the years. Some have been triumphs and some have been a bit hit and miss. It is with great happiness I can say that Ni No Kuni is another one of those triumphs. Level 5 have brought back the success and magic they had with their PS2 exclusives: Dark Cloud, Dark Chronicle and Rogue Galaxy. Whilst playing Ni No Kuni I felt the same joy and happiness I had while playing those PS2 titles and it really didn’t take long for me to decide that, just like the three games mentioned above, it will go down as one of my favorite games for the PlayStation.

All credit cannot go to Level 5 this time however as they have teamed up with the critically acclaimed Studio Ghibli, famous for such films as Howl’s Moving Castle and Spirited Away. This match up is pure gold and it just begs the question why has this not been done sooner?

…why has this not been done sooner?

Ni No Kuni focuses on a young boy called Oliver, a thirteen year old boy from the fictional town of Motorville. When an unfortunate series of events happen which ultimately end up with the death of his mother he ends up being alone in his room where he takes hold of a gift from his mum. He cries and his tears cause the doll to come to life. He explains to Oliver that he is Drippy ‘Lord high Lord of the Fairies’. After the short introduction Oliver is given a book called the Wizards Compendium which also gives Oliver the power of magic and the ability to enter the parallel world of Ni No Kuni.

  Ni No Kuni Hamelin Ni No Kuni Review

Easing Into It

The first few hours of the game are more like a tutorial and teach you everything to get you going.  This may sound like a long time but there is a lot to learn if you are going to become the great wizard that will bring down Dark Djinn Shadar. These first few hours are very story heavy and give you a chance to get to know the characters.

Whether it be in game graphics or the rendered animation this game never fails to impress

But it does showcase what these two studios are capable off. From the amazing cell-shaded characters to the jaw dropping world that is so brilliantly detailed and colourful. Whether it be in game graphics or the rendered animation this game never fails to impress.

As the game progresses you meet new characters that help you by giving you pages for your wizard’s companion. These pages can be anything from spells to stories. These pages give you so much information, it’s amazing to see how much effort they have put into the wizard’s companion and with them doing so makes you want to try and collect all of the pages.

Gameplay is handled brilliantly with the controls being very similar to other jRPG games.

Combat

Where this game really excels is in its combat.

Combat is given more freedom by not sticking to a turn based system but instead lets you run around on an open battlefield where you can give commands such as attack, defend, cast spells. These can be done at any time throughout the battle and are not restricted as they would be in a turn based system. Combat is also given a nice little twist in the form of ‘Familiars’.

Familiars

Familiars can be captured and then raised by you. You can feed them treats which upgrade their attacks, defense and magical capabilities. You can also evolve your familiars to become stronger and more powerful. Leveling up is handled nicely as well with everyone in your party gaining xp even if there are familiars you haven’t used in battle so long as they are in your party they will gain XP and level up. As well as leveling up you can also purchase weapons, shields, costumes to give to your familiars so their stats are improved and are more efficient in battle.

  Ni No Kuni battle Ni No Kuni Review

Storyline

As with most other jRPG titles it’s the story that really gets people interested in playing and the more you keep playing the more the story unfolds and you start to lose yourself in this unbelievable world. Locations come and go in this game and each is more breathtaking than the last and the supporting cast make this game a joy to play. As well as the locations there is the over world. Instead of picking locations and traveling there through a loading screen the player can actually run through rolling hills and giant deserts in order to get to where they want to be.

The size of these areas is pretty expansive and could get boring but while traveling through these locations there are so many enemies that combat is more than likely to happen and keep the game flowing and never make traveling across these massive areas boring. As well as following the main story the player is also given side quests. These come in the form of running errands for various characters or doing bounty hunts. These quests help break up the story and I had many an hour just taking time off the story and going to complete these quests.

Musically Triumphant

There is also an unsung hero to this game and that goes to its musical score. The music in this game is fantastic and is composed by Ghibli’s own Joe Hisaishi and performed by the Tokyo Philharmonic Orchestra. There were times while playing that I would just sit and put the controller down just so I could listen to the music and there are not many games that have made me do that this generation.

Another thing that this game has got that not too many other games have had this generation is colour. This game is vibrant, colourful, and cheerful and it does not want to throw me in a environment that is just different shades of grey which so many games this generation have fallen foul of.

Ni no Kuni Wizard Edition 5 Ni No Kuni Review

Final Word

As you may have guessed I really can’t stop singing this games praises. For all the positives I have said surely there must be a negative and to this I say I haven’t found one. The only thing I could call a negative would be that sometimes there are odd words that have been spelled wrong in the translation and even then I thought that just added to this game’s charm.

Ni No Kuni really does have it all

Ni No Kuni really does have it all and to tell you more about it would only ruin what is one of the finest exclusive games the PS3 has to offer. It’s a game that shows off the talents of two extraordinary studios who really are at the top of their respective fields. It shows that when two world class entertainment studios come together magic can happen.

I urge anyone who owns a PS3 and who is a fan of jRPG/RPG games to stop what you are doing now and go and purchase one of, if not the best, jRPG game of this console generation.

BOG’s Ni No Kuni Review Score: 9.8/10

Why so high?

+ Incredible Graphics

+ Likeable characters

+ Brilliant story

+ Expansive and brilliantly brought to life universe

+ Familiars add to gameplay diversity


Why so low?

- Could be considered to cutesy for some

- Grinding can feel repetitive but has it’s pay offs

wilki 150x150 Ni No Kuni Review

Rob Wilkinson

I have been playing games since the late 80's and have been a hardcore gamer ever since. From the Mega Drive to the Dreamcast and the NES to the Gamecube i have owned all consoles in between. Since the mid 90's to present day the Playstation brand has been my weapon of choice and i cannot wait to see what the future holds for the next generation.


  • fearless333

    hi there, great review :)

    just wanted to say that the spelling errors are part of the accent of drippy and not errors

  • http://www.bagofgames.com/ MkaY

    Well said! It has been ages when I’ve enjoyed a game as much as this. 30 hours behind and enjoying every moment. The game deserves the score! Maybe even better one :)

    Now.. maybe I’ll go and catch few more of those familiars…

  • Brianna

    Although I agree that Ni No Kuni is a good JRPG with a lot of charm, I also was disappointed you didn’t go into a few more of its flaws.

    The combat, for example, doesn’t give you a defend button. It’s a dialogue box that you have to scroll to, and often run out of time due to the nature of timing in the game. This means you’re often getting pummeled by enemies and feeling cheated out of the defend since you were ALMOST to the command. Of course, this command only affects Oliver, so your other teammates whose AI will never defend, are left to die. As a player, it’s easier to let them die than to waste items on healing them or reviving them, as they’ll likely waste their MP and die again shortly. Boss battles consist of you as a player just running around the Boss, waiting for Drippy to throw down some gems, or a “Now’s Your Chance!” prompt occurs.

    Now, this changes when they introduce the Defend command for your allies. However, it isn’t introduced until 10+ hours into the game. Why was this not introduced the moment I got a teammate!? Instead, they wait until you have had teammates for several hours of gameplay and aggravating boss fights in which they die constantly, leaving you alone.

    My final argument is the familiars. I love collecting them, I do. However, the game is set up so you don’t have to. The entire mechanic of collecting new familiars and trying them out is an entire side quest, or so it feels. I have a good team (the one they give you from the start) and so there really isn’t a dire need to try out new monsters. The fact you have to level the new ones from (usually) low levels, or re-level the evolved forms also makes it almost not worth finding new teammates. It’s a really interesting mechanic, but I feel maybe things could have been done slightly better to make it feel less of a side quest and more important to the gameplay.

  • fake obviously

    This game is just too easy, boring as hell. no replay value because of this. Oh wait, taming can get hard..yay >.>

    • http://twitter.com/ElReminator Rem Extraordinaire

      My thoughts exactly. I had fun while while playing it, but when even the post-game offered no challenge, I kind of went “Meh, so that’s it.”.

      A hard mode or a new game + would have done this game wonders. As it is, it’s a pretty, well-executed RPG, but one that completely fades away when it’s over.

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