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DRM in the Next Generation

Feature, Popular, Technology ‣ DRM in the Next Generation

xbox playstation profit1288385601 300x191 DRM in the Next Generation

With rumors swirling about oppressive DRM features that could be part of the next-gen consoles, many people are starting to wonder about the future of console gaming. In an article on TechSpot, it has been reported that Sony filed for a RFID patent that would only allow discs to run on one console. If the disc is then tried to be used on another console it would block access to the game, or block certain parts of the game.

anti drm5 300x211 DRM in the Next Generation

Edge is reporting rumors that next-gen Xbox games will come with a one-time activation code that will need to be entered to unlock use of the game. With other sites reporting that the new Xbox will need to be online all the time, consumers and companies in the used game business must be crossing their fingers that these just stay rumors.

Used game and rental companies like GameStop and Gamefly will most certainly take a big hit if these DRM features are implemented. It is understandable that developers and producers want to make money every time the game is sold, and not only when a new copy is sold. In a recent Bloomberg article, GameStop stated that 75% of its 2012 sales were associated with PowerUp Members, and that those members were less likely to buy a console that restricts use of second hand games.

But what does this mean for the average gamer? In the TechSpot article it was rumored that when a game was blocked on a second console, it may be unlocked for a flat fee.

Most people are comfortable paying extra for DLC and add-ons, but some feel the “Online-Passes” are pushing their tolerance.

Publishers such as EA and Ubisoft have already used this method in the form of “Online Passes.” These passes allow the publishers to lock the multiplayer function of a game that has been purchased second-hand unless the player pays a fee to unlock it. Most people are comfortable paying extra for DLC and add-ons, but some feel the “Online-Passes” are pushing their tolerance. Imagine how some consumers would feel if there was a fee required to play a used game at all. Sony and Microsoft also need to keep the gamers that don’t have high speed internet access in mind. In a Huffington Post report, the FCC has stated there are still 19 million Americans without high speed internet access. With this country as far behind as it is in internet access, having a console that requires constant online access could have severe implications to console and game sales.

With so many reports and rumors, it appears that Sony and Microsoft are deadly serious about their consideration of DRM functionality in the new consoles. Not all is lost though if there is something in the console stopping used games. Steam uses DRM in a very intelligent fashion. You may not be able to buy used games on Steam, but with the amount of Steam sales there are, you can pick up most new games at a great deal. If Sony and Microsoft take a page from Valve and offer on demand content at a value to the consumer, they may be able to sell enough software to make a profit. With the Sony press conference rumored to announce the PS4 coming on February 20th, and Microsoft sure to follow suit, we should know soon what they are planning. Then, we can decide if the sky is actually falling or if this is all just a bad dream.

WP Av 150x150 DRM in the Next Generation
All around nerd who loves all things videogames and Simpsons. Hoping to engage the community in some serious gaming conversation.


  • victoria

    Excellent insight

  • http://www.bagofgames.com/ MkaY

    I have no problem buying new games. My only wish is that in next-gen (or since Wii U is out should we say current-gen) consoles don’t implement DRM which does punish you i.e. if you have to get a replacement console.

    • Graham Burns

      There are many gamers out there that can only survive because of used games. Not having alot of game money myself, I can feel for gamers that are cash strapped. Some people view games as a luxury and that if you don’t have the money to buy new, then don’t buy the games. For alot of people, gaming is a way of life and cutting people out that don’t have $60 for a new game I feel is a detriment to the gaming community.

  • Pingback: DRM in the next Generation | rumorsofgaming.com

  • http://www.facebook.com/profile.php?id=53401213 facebook-53401213

    DRM would not only be a detriment to the average gamer, but to the software companies as well.

    For example, I played the entire Mass Effect series second hand, borrowing each game from a different friend. You could argue that BioWare lost money because I didn’t actually purchase the game, but that’s only half of the picture. Any consumer who didn’t purchase the game during its initial launch (like myself) would be completely disinterested in purchasing any of the games at full price. However, I was able to borrow and play each of the games, which allowed BioWare to hook me with all three DLC’s for ME3 and any future releases as well. Borrowing the games gave them a foothold in my wallet that was previously non-existent and would have stayed that way had I been forced to pay full price for all three games. The application of DRMs would mean BioWare loses out on my purchases.

    In the current economic climate, consumers are more conscious of how they spend their money than ever before. Gamers included. DRMs would make second hand game stores economically infeasible. It would also force non-established software companies to sell their games for fractions of the original in order to garner the same amount of sales.

    • Graham Burns

      I love the fact that I can loan out games to my friends so they can play and enjoy them also. This lets me get people that aren’t that into gaming excited about games, and grow their interest into my favorite hobby.

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