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5 Things Doom 4 Should Do

5 Things Doom 4 Should Do

Feature, Opinion, PC, Popular, PS3, Xbox 360 ‣ 5 Things Doom 4 Should Do

5thingsdoom4shoulddo logo 5 Things Doom 4 Should Do

Doom 4 has been in development for what seems like an eternity. Here are some of the things we’d like to see once it finally hits store shelves (someday? maybe?)…

 

5. Drop id Tech 5

rage screenshot1 300x168 5 Things Doom 4 Should Do

This is probably a pipedream. John Carmack has invested nearly a decade of his life creating the id Tech 5 engine, so it’s unlikely he’s going to drop it and go back to the drawing board. But he should. id Tech 5 is a disaster on multiple levels. Rage doesn’t look any better than other modern shooters. In fact, the one thing we were all conditioned to expect to be amazed by — the textures — were actually worse than in most games due to heavy compression.

id Tech 5 is a disaster on multiple levels

Yup, due to the way the textures are handled by the engine, they wind up being both ugly AND gigantic in file size. Carmack bet that the resolution tradeoff would be worth having textures that didn’t tile and repeat, but he bet wrong.

 

4. No Quick Time Events

Doom11 5 Things Doom 4 Should Do

This seems like this should be a given. It really, really does. I feel embarrassed that I even have to bring it up — not for myself, mind you, but for the games industry as a whole. How these obnoxious button prompts ever made their way into first person shooters is beyond me, but it’s time someone stood up against this scourge. I’m all for the shooter genre moving forward, but let’s find a better way than just lazy button prompts, please.

 

3. Bring Back Nonlinear Levels, Real Scares

doom3 fat zombie 5 Things Doom 4 Should Do

 

Doom 3 was not a bad game. I will defend this statement to my death.

…the next game should take us into the depths of our greatest fears

But it is fair to say that it was bad at being a Doom game, and the levels are a big part of why that is. Doom 1 and 2 had huge, bizarre levels that didn’t seem like real places so much as Gigeresque fever dreams. id Should bring those back and really run with them this time: weird puzzles, strange geometry, huge platforms, the whole shebang.

And speaking of Doom 3, the next game should take us into the depths of our greatest fears and scare the shit out of us psychologically — not just with haunted house jump scares. I’m all for the occasional monster closet in a Doom game, but let’s not go overboard this time.

 

2. Classic Multiplayer

quake3 300x168 5 Things Doom 4 Should Do

The PC really needs a deathmatch savior right now. With properties like Tribes and Counter-Strike still releasing new content, it makes you wonder “where the hell is id!?”

Doom 4 must have classic style deathmatch. The days where online multiplayer meant rocket jumping across a huge arena at 90 miles an hour need to return. Doom literally invented the online deathmatch, it’s only fitting that Doom 4 be the one to bring it back to the forefront. After being hugely disappointed with the multiplayer component of Rage, I really hope id can get it together this time.

 

1. Really. Fucking. Good. Shotguns

doom shotgun 5 Things Doom 4 Should Do

Do I need to expound? And so help me God if the double barrell shotgun is paid DLC again (Rage!).

If Doom 4 doesn’t have the best shotgun of its generation, I will demand a refund.

rob peterson 5 Things Doom 4 Should Do

Rob Petersen

Editor / Podcaster at Bag of Games
I leave in my wake a trail of broken discs, outdated consoles, and fried GPUs
rob peterson 5 Things Doom 4 Should Do


  • http://www.facebook.com/mtzbrandon Brandon Martinez

    All nice, except #1. You obviously don’t know shit about Tech5. I don’t know how many times I have to tell people that Rage does not show Tech5′s potential, Rage was a game watered down to hell, to run at 60fps on consoles.

    Also the textures can be HD extreme if they wanted that, but that would make the game more than twice the size. Rage was already 20+ gigs, I don’t need it to be larger.

    Anywho aside from that ignorant nonsense, the rest of these I agree with, Doom4 needs to be amazing.

    • http://www.facebook.com/robby.petersen Robby Petersen

      The problem isn’t actually the framerate. It’s the massive size requirements that even decent looking compression on the textures requires. id could have halved the current compression without hurting the framerate, but they didn’t want to ship a game that took five DVDs to install or ten years to download on Steam.

      So I’m not really expecting the problem to be solved with Doom 4, unless they radically modify the technology or PC gamers decide they can live with a 70 gigabyte game download.

    • http://www.facebook.com/ryandebraal Ryan DeBraal

      The concern I have is that Doom games classically take place inside industrial, rigid environments. RAGE was mostly outdoors or in caves with natural formations, so the use of non repeating textures made sense.

      In a Doom game, I think the only place the tech would really shine is unique looking martian landscapes or the bowels of Hell.

      I just hope Doom 4 is more like the original Doom games and less like a First Person version of Deadspace 1 – make me afraid because of the overwhelming odds, not cause something jumped out and yelled “Boo!”

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