Doom 4 has been in development for what seems like an eternity. Here are some of the things we’d like to see once it finally hits store shelves (someday? maybe?)…
5. Drop id Tech 5
This is probably a pipedream. John Carmack has invested nearly a decade of his life creating the id Tech 5 engine, so it’s unlikely he’s going to drop it and go back to the drawing board. But he should. id Tech 5 is a disaster on multiple levels. Rage doesn’t look any better than other modern shooters. In fact, the one thing we were all conditioned to expect to be amazed by — the textures — were actually worse than in most games due to heavy compression.
id Tech 5 is a disaster on multiple levels
Yup, due to the way the textures are handled by the engine, they wind up being both ugly AND gigantic in file size. Carmack bet that the resolution tradeoff would be worth having textures that didn’t tile and repeat, but he bet wrong.
4. No Quick Time Events
This seems like this should be a given. It really, really does. I feel embarrassed that I even have to bring it up — not for myself, mind you, but for the games industry as a whole. How these obnoxious button prompts ever made their way into first person shooters is beyond me, but it’s time someone stood up against this scourge. I’m all for the shooter genre moving forward, but let’s find a better way than just lazy button prompts, please.
3. Bring Back Nonlinear Levels, Real Scares
Doom 3 was not a bad game. I will defend this statement to my death.
…the next game should take us into the depths of our greatest fears
But it is fair to say that it was bad at being a Doom game, and the levels are a big part of why that is. Doom 1 and 2 had huge, bizarre levels that didn’t seem like real places so much as Gigeresque fever dreams. id Should bring those back and really run with them this time: weird puzzles, strange geometry, huge platforms, the whole shebang.
And speaking of Doom 3, the next game should take us into the depths of our greatest fears and scare the shit out of us psychologically — not just with haunted house jump scares. I’m all for the occasional monster closet in a Doom game, but let’s not go overboard this time.
2. Classic Multiplayer
The PC really needs a deathmatch savior right now. With properties like Tribes and Counter-Strike still releasing new content, it makes you wonder “where the hell is id!?”
Doom 4 must have classic style deathmatch. The days where online multiplayer meant rocket jumping across a huge arena at 90 miles an hour need to return. Doom literally invented the online deathmatch, it’s only fitting that Doom 4 be the one to bring it back to the forefront. After being hugely disappointed with the multiplayer component of Rage, I really hope id can get it together this time.
1. Really. Fucking. Good. Shotguns
Do I need to expound? And so help me God if the double barrell shotgun is paid DLC again (Rage!).
If Doom 4 doesn’t have the best shotgun of its generation, I will demand a refund.