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Planetside 2 Review

PC, Popular, Review ‣ Planetside 2 Review

planetside2 logo Planetside 2 Review

Planetside 2 
Developer: Sony Online Entertainment
Publisher: Sony Online Entertainment
Platforms: PC
Release Date: November 20, 2012

Planetside 2 is a Free-2-Play MMOFPS. It is perhaps the first to truly do this moniker justice. Firefights are wildly chaotic with dozens, sometimes hundreds, of participants on a battlefield simultaneously. Sony Online Entertainment has managed to create a massive space for players to fight over in a persistent universe where the more you play the more you have a reason to keep playing.

2012 11 28 00007 Planetside 2 Review

Graphics and Controls

Planetside 2 looks great and plays great. The environments are gorgeous, believable and simply vast.

Planetside 2 looks great and plays great.

Sometimes when you find yourself 400 m from the next nearest objective sprinting through lovely but lonely terrain you almost wish the world were smaller. But then you’ll hop into the cockpit of an attack fighter and you’ll be covering vast swaths of land in a matter of seconds. Because of their shear size and the need to optimize the game world for massively multiplayer gaming some of the smaller details are absent. You won’t find any huge fields of real-time wind rippled grass here.

Gun play is excellent. I adjusted my mouse speed down to 0.30 (from the default 0.50) and found that I could track a moving target with almost pixel perfect precision. Except when I’m carrying a sniper rifle…then I can’t seem to hit the broadside of a barn. Grr!

2012 11 28 00013 Planetside 2 Review

Beware the Learning Curve

I almost wrote Planetside 2 off as just another twitch shooter after repeatedly spawning and being killed over and over in a matter of seconds. While killing another player was a rare experience.

Being an avid FPS player I started to suspect AimBots or maybe it being a necessity to be in a constant crouch state and creep along while locked into your iron sights. Then I rolled a character for another faction, which also requires you to select a different server, and it changed my opinion of the game instantly. Suddenly instead of spawning in some barren desert with very few people and everyone of them seeming to be better than me, I found myself on a frozen continent with hundreds of compatriots.

Planetside 2 benefits from it’s massive user base.

I was charging up hills, throwing sticky bombs onto tanks and making long distant burst fire kills. All while a dozen other players surrounding me took much of the enemy player’s deadly attention off me.

Planetside 2 benefits from it’s massive user base. On the first server I tried (Helios) it seemed like it was every-man-for-himself but on the other two (Jaeger & SolTech) being rezzed by a friendly Medic was an almost assurity.

Planetside 2′s combat is more tactical than arena based deathmatch shooters like Call of Duty or to use another Free-2-Play example: Blacklight: Retribution. But it is less strict and unforgiving than the likes of APB: Reloaded where the only way to survive any encounter was to lean around corners for stints measured in milliseconds.

You can run and gun to some degree, but eventually you will find more success by employing a more considerate approach to combat like firing in short bursts, using terrain to your advantage and relying on your class’s strengths while doing your best to mitigate it’s weaknesses.

2012 11 22 00006 Planetside 2 Review

How to Play

You aim at stuff and press the left mouse button, jeez.

All joking aside after the first few hours of Planetside 2 you will be fragging noobs like a pro but the learning curve can be an obtuse and frustrating experience.

…the learning curve can be an obtuse and frustrating experience.

The game does almost nothing to prepare you for the world it throws you so callously into. No tutorial or onscreen hints. Though they do offer a nice selection of tutorial videos outside of the game if your willing to do your homework (highly recommended).

You simply need to do what gamer’s used to have to do in olden-times and experience it for yourself and slowly become familiar with it’s mechanics.

Some Preliminary Configuration

The following is a list of tweaks I made to the game’s default configuration that I recommend:

  • Turn on Zoom Toggle, so your not straining yourself to keep right mouse button depressed when trying to use iron sights.
  • Turn on Sprint Toggle, this is useful when you need to make those long dashes to distant locations.
  • Rebind your Toggle Crouch key to Left Control (default: C)
  • Rebind your Use Skill key to E (default: F) swapping Interact (default: E) with Use Skill. You only use a console once every few minutes, but you use your class skill every time you enter combat
  • Unselect “Fixed Minimap” in the game settings. While I normally prefer to just be presented a view that persistently shows north as up and doesn’t rotate around the player, in this case, because of the fast paced nature of the gameplay it’s a lot more useful being able to refer to the same position on the mini-map (the wedge created between the center and “10 and 2″) without first having to get your bearings and then determine your current orientation and how the currently displayed data relates.
  • Select “Centralized Hud”, so that you don’t have to sweep your eyes accross the entire bottom portion of the screen in order to read the information.

With that out of the way open the Map interface (default: M) and you will be presented with a hex-map showing the world and it’s current activity. Hopefully it will have many color derivations and several buttons marked “Deploy”.

2012 11 28 00017 150x150 Planetside 2 Review

We win? That’s no fun.

My first server was apparently completely dominated by my faction and so there was virtually no meaningful firefights available (see side image).

Assuming your server is a competative one, a number of “Deploy” buttons will appear over certain hot spots which are areas currently being contested.

This is where you will want to head to find teammates to fight along side and enemy players to kill. Once you select a Deployment location you will be transported there after a 10 second cool down. Then you will be dropped in from orbit in a sequence that is just totally bitchin’.

Once on the ground press the Auto Join Squad key (default: Insert) and you will be added to a group of players in the same vicinity who simply by having their names printed in a different color above their heads will make them more likely to fight along side you and assist you. Now your ready to kick butt.

planetside2 bettermap 150x150 Planetside 2 Review

That’s more like it.

Whatever area your in there will be some sort of objective displayed above the mini-map on the left hand side of the screen, you can use this as a guide or you can just follow the (hopefully) droves of people pushing their way towards an objective.

Heavies will be firing off rockets at tanks, Infiltrators will be taking long range shots at distant infantry and Medics will be healing players with a tool that operates unabashedly like the Medic’s Medigun from Team Fortress 2.

When you die you will be able to choose a nearby facility controlled by your faction to respawn at or alternatively you can also respawn next to Sunderers, a special type of troop carrier and mobile spawn point that can be purchased and driven to a desired location before become static equipment dispensaries and spawn points.

Progression comes in the form of Certification Points which you earn for every 250 XP you wrack up (a solo kill is worth about 100 XP). After you’ve played for awhile you will have accumulated enough points to unlock additional modifications for your gear as well as new weapon load-outs which allow you to fine tune each class to your liking. You also gain “Cert Points” passively even when your not playing at an estimated one per hour, so the longer you don’t play the more you’ll be rewarded when you do finally login!

2012 11 28 00009 Planetside 2 Review

The Classes

Planetside 2 utilizes a very standard class based system similar to Team Fortress 2. Here is a brief overview of the classes and my impressions of each.

Infiltrator
The sniper class comes equipped with the zoom-able sniper rifle and can cloak itself for a surprisingly lengthy period of time. As far as I can tell, you can’t fire while cloaked, just like a Romulan Warbird.

Light Assault
The default class has access to a jet pack that any player of Tribes: Ascend will immediately be familiar with it. It even has similar physics (boost ratio, duration, etc.)

Heavy Assault
The demolitions class can shield itself for a limited time to decrease incoming damage. They also have access to the Rocket Launcher tertiary weapon which is basicaly a requirement if you want to take out tanks and flying units.

Combat Medic
The healer class is (surprisingly) my favorite class to play. Your initial weapon is accurate and your class ability is to heal others and yourself is infinitely useful. You also provide resurrection to downed faction members.

Engineer
This class I haven’t used as much but they are the only class capable of healing tanks, base components and defenses as well as MAX units. They can also drop static turrets.

MAX
A versatile unit that can dual equip powerful weapons, this class is unique in that it can only be obtained via an equipment terminal. A MAX can only be “healed” by an Engineer’s repair ability, however they can be resurrected by Combat Medic but they regain significantly less health.

Planetside2 factions Planetside 2 Review

The Three Factions

Each faction has access to the same classes, but each has a slightly different variation on a common theme.

The three factions available are as follows:

Logo tr Planetside 2 Review Terran Republic – The “Man”, authoritarians
Red and White color scheme, the Terran Republic’s weaponry has a higher rate of fire and their vehicles will use their speed and rate of fire in the hands of a skilled gunner to overcome their enemies.
Logo nc Planetside 2 Review New Conglomerate – The Rebels
Blue and Yellow color scheme, The New Conglomerate has higher base damage but lower fire rate. Requiring more accuracy (in my experience this has cultivated a feeling of ‘superiority’ amongst it’s members)
Logo vs Planetside 2 Review Vanu Sovereignty – The Alien Tech lovers
Purple color scheme, The Vanu Sovereignty has the highest mobility in their vehicles and energy weapons that disregard bullet drop over distance (albeit with reduced stopping power over distance)

PS2 flying Planetside 2 Review

On Land and in the Air

Separate currencies accumulate during your playtime which grant you the ability to spawn ATVs (used primarily to cover terrain more quickly), Tanks,  Sunderers (troop carriers/mobile spawn points) and Aerial Vehicles.

Tanks dominate the battlefield. They are heavily armored, can kill multiple infantry units in a single volley and often allow an additional player to man the second cannon. They are controlled with a style similar to tanks in the Halo series.

Only the Heavy class is really equipped to deal with them so if you have a penchant for heavy explosives you’re services will be in great demand.

Aerial Vehicles are also vulnerable to rockets, but only after the Heavy has unlocked some Surface-to-Air lock-on capabilities. The Aerial Vehicles use a more “flight simulation” control scheme in order to operate as opposed to Halo’s Wraiths. In order to turn quickly you must rotate your view around the Z-axis (Barrel Rolling) and then aim up or down. You can still turn using the A and D keys, but it’s much slower and used mainly for lining up shots. It’s a more difficult scheme to get used to but does create the ability to perform much more complex aerial maneuvers once you get the hang of it.

2012 11 27 00003 Planetside 2 Review

The Cash Shop

Yes, Planetside 2 has a cash shop. *Groan*

But luckily you can also use in-game currency to purchase items, so it can be argued that it isn’t “pay to win” because all players have access to the same items, it’s just that paying customers will be able to access them with the speed of a credit card transaction.

2012 11 29 00001 Planetside 2 Review

What Doesn’t Work

Currently, Planetside 2′s network architecture isn’t quite up to snuff just yet.

Planetside 2′s network architecture isn’t quite up to snuff just yet.

There is considerable lag when you are in a firefight against a large group of people. I was not able to find anywhere that displayed my latency but the game’s FPS plummeted to around 10-15 FPS when in battle near large intricate structures with lots of player’s onscreen.

Your ability to customize your avatar is also extremely limited.  Its almost a moot point though considering the game takes place in a first person perspective and you never actually even see yourself except when you select whom to play when you first login, but part of the fun of a persistent character isn’t just having a stronger build, it’s also the ability to personalize your avatar.

2012 11 22 00002 Planetside 2 Review

Final Word

Planetside 2′s gameplay is addictive and it’s environments are vast and beautiful.

Planetside 2′s gameplay is addictive and it’s environments are vast and beautiful.

The gun play is tight and responsive and all six classes serve very useful functions with none dominating over another’s usefulness.  While lag is a problem, in the week or so I have been playing it has decreased considerably. In time, I expect, the the population on each server will stabilize which should lead to better performance for all those willing to stick it through.


Bag of Games’ 9.0
Planetside 2 Review Score
score 9.0 Planetside 2 Review
BOG-o-meter [info]

Why so high? It’s Free. Quick, fun, skill based combat and truly massive battles keep you coming back for “just one more life”.

Why so low? Lag is definitely an issue, lack of personalization outside of weapon modding, no story to speak of, outside of squads there is very little command structure.

Note: The screenshots are not the best quality (taken with Medium settings) because as a competitive game I wanted to eek the most performance out of my rig. Rest assured you can push the graphics to GPU crushing levels with all the fancy bells and whistles if your so inclined.



ryan square Planetside 2 Review

Ryan DeBraal

Managing Editor at Bag of Games
I love sharing my unique perspective on games with our readers. I think they deserve to know the truth. :)
ryan square Planetside 2 Review
ryan square Planetside 2 Review


  • rob

    I can’t wrap my head around why there aren’t more games like this. It seems like the next thought in the head of whoever who thought up online deathmatch should have been “OK, so what if instead we make a game with huge fucking military battles and tons of players?” But nope. We get dozens of identical fantasy MMOs and generic team deathmatch shooters instead.

    Good on Sony for stepping up to the plate.

    • GideonKain

      I think until recently the network architecture just wasn’t there. Now most of their potential user base is on broadband.

      MMORPGs only worked in their infancy because even though they appeared to be running in “real-time” their very turn based. This can be clearly evident as all those Magic Missles “magically” home in on you and are undodgeable and there is basically no such thing as hit detection except for a “radius check”.

      • rob

        Yeah, but we’ve had the capability since at least 2003 when Planetside 1 came out, so that’s 9 years of pretty much nothing.

        Rumor has it Bungie is stepping into this space with their next game, so at least the genre’s gaining a little momentum.

        • GideonKain

          Planetside 1 was subscription based and it’s graphic fidelity was far below it’s 2003 counterparts.

          This game is on par graphically with most anything that is out there today and is Free-2-Play, it took some time but it seems the “Cash Shop” idea has finally found the right balance between entirely cosmetic and making a game “Pay-2-Win”.

          • rob

            Yeah, I hear the free to play aspect of the game is handled very well.

            I was more talking about the gameplay though: massive online wars done in the first person. It’s something that popped up once a decade ago and then just totally went away until this (and Dust 514, I guess). It’s bizarre because it’s such a great concept.

  • GideonKain

    @rob

    I hear ya.

    I guess the trick might be balancing players. With a “persistent character” you would expect a level 10 player to dominate a level 1 player 10 fold. In Planetside 2, your “battle rank” is more a determination of the number of weapon loadouts you have available to micromanage what you want to do.

    When the baddies are at our base I usually pick a Heavy cause I want to do massive close quarters damage, but when we’re the aggressors I usually pick medic so I can hang back and Team Fortress style heal the guys on the front line. You get 10 xp for every 10% you heal, so when a guy is taking damage you can basically farm their damage for XP. A typical kill is worth 100xp, and you get an “upgrade point” every 250xp you earn.

    The wonderful part is when I’m a heavy I feel bad not being able to rez all the people Macroing for help, but when I’m a medic I wish I had a rocket launcher for all those tanks.

    In summation, I think the reason we haven’t seen more of these games was a combination of the costs of running enough dedicated servers balanced by how to get money out of your users. With the additional concern of not making players being overpowered after a few levels, but still providing a decent feeling of progression.

    I’m sure there have been dozens of big ideas on the table but Planetside 2 has a little bit of name recognition (and Dust 514 has the Eve Online treasury to draw upon) so the “suits” were willing to take the incurred risk.

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