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Halo 4 Review - Bag of Games

Halo 4 Review

halo4 logo Halo 4 Review

Halo 4 
Developer: 343 Industries
Publisher: Microsoft Studios
Platforms: XBox 360
Release Date: Nov 6, 2012

It’s somehow fitting that Halo 4 was released on U.S. election day 2012. Everything about the title — from the slick single player mode to the heavily tweaked multiplayer — feels like part of a campaign by Microsoft to unseat the current fatigues-wearing FPS incumbent (you know the one). And while early estimates show that the market has spoken in the form of a landslide sales victory for Call of Duty, Halo 4 is still a success (if not quite a triumph) in its own right.

beginning zps1a194519 Halo 4 Review

The Question Everyone is Asking

The big concern with Halo 4 was whether or not 343 Industries, a studio created for the sole purpose of carrying the Halo torch, would be able to fill the green metal boots left by Bungie.
The answer to that question is not immediately clear during the first few hours of the game. Halo 4 begins with a severely linear level filled with button prompts and quick time events. I had to do a double take when control was taken away from me and I was told to “press RB to kill Elite,” — a command which is almost beyond parody. All signs were telling me to abandon ship, but I persevered, and I’m glad I did. Things really got cooking once the less scripted battlefields the series is known for came into the forefront.

Halo 4 has excellently designed levels in which each new corner is fresh with interesting challenges.

…the real stars here are the new baddies on the battlefield: the Prometheans.

The layouts of the areas are very diverse and mesh almost perfectly with the various enemies, all of whom are given their time to shine. There are the expected loading bays and hallways of the spaceships, where the Elites and Grunts will respectively flank and Kamikaze the player. There are sniper-infested canyons where it’s essential to be slow and methodical. And more importantly, there are huge open arenas where enemy foot soldiers stalk alongside tanks, ghosts, and high-flying banshees. But the real stars here are the new baddies on the battlefield: the Prometheans.

Prometheans zpsda8189a4 Halo 4 Review

Something Old; Something New

The Prometheans come in three main flavors: Knight, Watcher, and Crawler. The Knights are tough, heavily-armored humanoids who can teleport short distances and pack a mean punch. The Watchers float a few feet above the knights, providing health and backup fire. They can even resurrect their fallen friends if they get to them in time. The Crawlers are vicious nightmare dogs who can climb on walls and pounce dozens of feet into the air. All three enemies are tough enough on their own, but they can be outright lethal when grouped together. Prioritizing which of them to take out first, learning to keep your distance, and finding the right moment to strike are all very important and add a great new tactical dynamic to the battles. They are a huge step up from the Flood in the previous games.

Considering how cool the Prometheans are, it’s a real shame that Microsoft and 343 also decided to bring the Covenant back, rather than just expanding this new enemy roster. The Covies’ return is explained in a quick throwaway line from Cortana, but their presence still feels shoehorned in for the sake of familiarity — the same familiarity that was causing the series to become stale in the first place. 343 are going to have to mix up the next game even more to keep the deja vu at bay.

It’s also a shame that the plot wasn’t given much thought.

It’s also a shame that the plot wasn’t given much thought.

The antagonist is a mustache twirler of the highest order — a Voldemort-faced, all-powerful evil guy who wants nothing more than to destroy all of humanity (and extra points to any minions who stomp on a few kittens along the way). Halo 4 seems much more interested in tossing out lore-heavy fanservice than telling a good story. It’s often said of Halo games that you have to read the books to get the full picture, and that seems to be true here as well; most of the big plot points in Halo 4 will fall flat for the uninitiated. That said, the subplot involving Cortana’s rampancy is handled pretty well and even gives us a (slight) glimpse into Master Chief’s personality.

Graphics zpsa58e10991 Halo 4 Review

A Splendor to Behold

Fortunately, while the gameplay and story are only moving forward in baby steps, the visuals have taken a giant leap. Compared to other Xbox 360 games, Halo 4 looks preternaturally good.

Halo 4 looks preternaturally good.

I don’t know who the folks over at 343 Industries sacrificed to the graphics gods, but if any small children have gone missing from your Kirkland, WA neighborhood, please contact Scruff McGruff immediately. The smaller interior spaces in particular are flat-out gorgeous, with lighting and texture work that is approaching levels I wasn’t expecting to see in the living room until the next generation of consoles. The large outdoor areas look very nice as well, though it’s clear that more work was spent on spiffing up some places than others. Oh, and the animation work is some of the best I’ve ever seen. Every character from Master Chief to the lowly grunts are lovingly animated, and the facial animations on the human characters are extremely convincing.

SpartanOps zpsdba59d32 Halo 4 Review

Multiplayer

As far as multiplayer goes, Halo 4 is not lacking. There is the co-op Spartan Ops campaign, a kind of half-story/half-arcade mashup where you and a friend take on the mantle of the new Spartan 4 soldiers and set about blasting hordes of Covenant and Prometheans halfway to Alpha Centauri. These levels vary wildly in quality, but there’s enough good content here for me to recommend the mode.

Multiplayer zps5dc9cde2 Halo 4 Review

Finally, there is the standard Halo multiplayer. There are many, many options here, including classic modes like Capture the Flag, Team Deathmatch, Slayer, etc. as well as new arrivals like the Infinity Slayer, where points can be earned to call in Ordnance drops, which provide random power-ups and weapons. There is also a fun control-point mode called Dominion and a half-dozen other game types to try out on Halo 4’s 10+ (I say ‘plus’ because there are more on the way) maps. The bottom line is that if you like Halo multiplayer, there’s a lot to love in Halo 4. However, if you’re looking for a COD-killer, upgrade-based multiplayer mode, look elsewhere.

..if you’re looking for a COD-killer, upgrade-based multiplayer mode, look elsewhere.

Halo 4 has an upgrade system, but it’s barely worth a footnote here, since you can make your way to the top in just a few hours. This is still very much a game about being better at shooting dudes in the face than the other players, not building a tough character with a competitive advantage over many hours.

Final Word

When taken as a whole package, it’s hard not to recommend Halo 4. There are issues with the plot, and it definitely should have done more to set itself apart from previous Halo games, but the excellent campaign, decent co-op mode, and robust multiplayer options are enough to get the ol’ thumbs up from me.

BOG’s Halo 4 Review Score: 8.5

Why So High? Fantastic combat, great graphics, some interesting new enemies, tons of multiplayer options.

Why So Low? Clunky plot, generic villain, doesn’t bring enough new things to the table.

rob peterson Halo 4 Review

Rob Petersen

Editor / Podcaster at Bag of Games
I leave in my wake a trail of broken discs, outdated consoles, and fried GPUs
rob peterson Halo 4 Review


  • JustAnotherTimeLord

    I am not sure I can agree with this rating. The plot was a little sketchy here and there in the introduction to the new enemy and the Forerunners in general, but if you read the books, it all fits in. You cannot be a true halo fan if you haven’t read the books. They give back stories to all the games. I cannot say whether or not he is a generic villain as I don’t see an ancient forerunner bent on the destruction and categorization of the human race as “generic”. And from all of this, you can see that they DID in fact bring new things to the table and did it in a big, beautiful way. 343 has met the standards set by their predecessor.

    • Conner42

      Well, you know, it’s not just Halo fans reviewing this game.

      • JustAnotherTimeLord

        I don’t see how it that should matter. A review of a game should be very unbiased in order to not stray people away from a game. If he is not a halo fan and he is giving a very biased opinion, then why does anyone care to take a look at his reviews? From the track record of the game, this is the shining diamond that took years to buffer to a nice, sleek shine. And it can be clearly seen through the progression of the games through time. Now, the books may be a thing only fans read and can maybe effect the understanding of the game considering that many of the facts and events take place in a book. But you have to know this. If you aren’t going to spend time trying to make a full and complete review, then I don’t see why someone would do so at all… This is my standpoint on this subject and matter. Any more concerns with this, please feel free to point them out and I will swiftly try to explain them for better understanding or conceit to defeat.

        • rob

          “A review of a game should be very unbiased in order to not stray people away from a game.”

          I’m just curious how not reading a bunch of tie-novels qualifies as “bias.” I judge games on their own merits, not on their place within the larger sphere of their own media. To actively seek out every piece of lore and read every tie-in would be to hand the game a loaded deck. If 343 is unable to make a game that stands on its own merits, they should be docked for it.

          Although this whole discussion seems to imply that I gave the game a bad score. 85 is an outstanding score.

          • rob

            But thanks for the feedback regardless. It definitely seems like 343 pleased the Halo diehards, which is quite a feat.

          • JustAnotherTimeLord

            Ok, let me tell give you a few examples of how novels are the only way that a story can really evolve. Halo is know for its story mainly, and its multiplayer respectively. The story it self was very easy to show to people via games in the beginning as things were very straight forward. Then as the game evolved with time, so did the story. People wanted more and more, so Bungie and 343 delivered. They created a story to every story and a back story to it as well. This was all due to the demand of the fans. But since the story is FAR too large to make a game of, considering that a lot of it is just a whole lot of fillers that lead up to the main plot and that isn’t a game, authors working along side with Bungie and the eventual 343 made books that either went into the background of some of the games, such as Halo: The Flood, one is a prequel, Halo: Fall of Reach, and then the filler in between the time from Halo: Combat Evolved and Halo 2 which is Halo: First Strike. Then their are back story books, Halo: Contact Harvest and Halo: Cole Protocol, then there are the crazy prequels that happened before the main story, Halo Primordium, and then there is the most recent one called the Kilo-5 Trilogy, Halo: Thursday War, which goes in depth in the time just before they find the chief and is a sequel to Halo: Ghost of Onyx. Now, as you can plainly see, there is a lot of work put into the Halo project and this cannot possibly be explained in a game or even a trilogy of games for that matter. They ask to take a little time out to read so that you don’t go out and become completely confused. And even then, if you go to Halo Waypoint they have many videos on the subject. Now put this in contrast to games that have half of the work done with no books made about it and doesn’t take out at least 2 or more years between games. Yes, I am talking about the most popular and most bought game in the world today, Call of Duty. They spend little to no time on the game, every other year a new one is released. If you haven’t noticed, the story of the campaign is not as great as it could be and I find it fairly generic. It is very predictable and I have grown very bored of it. Their games only last about 2 years at the most because the people buy it for the multiplayer and it is the only thing they really work on, and yet it doesn’t last either. Yeah, maybe people still play them, but they don’t have a lasting legacy on the gaming community. Halo 2 for instance has the most time played by the gaming community and it is for the original Xbox. It was played even while Modern Warfare 2 was out. Now, the point is that you must take the time out to try and understand a game before you rate it. If there is a part of a game that doesn’t add up, then I bet that there is something out there that can help you understand. It is your job as a reviewer to make the best review that you can to fully assess the game. How it ties into the story, graphics that make the universe look that much better to better connect you with the game, the multiplayer because that is another aspect that everyone cares about, gameplay that EVERYONE wants to know, and then the changes in the game in the weapons which people love to know. Now, I am not saying you are a terrible reviewer, I am just saying that you are lacking in making a complete review. Now, whether or not you take in this advice or think that I am being some sort of idiotic, extreme fanboy trying to defend his game is up to you. I can only hope that what I say sinks in. I am known to give really good advice. That is what I am know for.

          • GideonKain

            @JustAnotherTimeLord

            That was a lot of words, so many it broke our reply button!

            But, I think Rob said it best: “[to] read every tie-in would be to hand the game a loaded deck.”

            All I know about Halo is that Master Chief is DoomGuy for a new generation and there hasn’t been a Halo since Halo 1 (unless there is one in 4?), I admire the way the series has managed to make console FPS games feel tight and responsive. I enjoy each one, but not because of their story. They always seem like heavy handed narratives about self sacrifice and the importance of duty above all else.

        • Conner42

          If you’re expecting no bias in reviews, then I suggest that you stop reading reviews entirely.

          • JustAnotherTimeLord

            Yeah, your telling me. I am really tired of reviews having some hidden reason behind their reasoning. Like news reporters for networks that hold kindly to one or another political party.

  • Pingback: BOG Humor: Halo 4 | Bag of Games

  • JustAnotherTimeLord

    @GideonKain
    Same for you… I guess my reply bends the fabrics of reply buttons everywhere… But the only thing I am getting at here is where he said there, “Clunky plot, generic villain, doesn’t bring enough new things to the table.” Personal reviews of multiplayer is just like I said: Personal. There is no way you can have a no bias rule on there as that would literally give people no information on it, but I am sticking to the campaign. If you have some sort of problem with it where it is “clunky”, then if you know that there are books out there that explain the plot better, then why not look at them? Don’t lower your rating due to your own laziness to not make a full and complete review. And how can you not enjoy it because of its story? Do you just get it for multiplayer? Because there are other games out there that suits you if you don’t care about campaign and only multiplayer and I think you know what I am talking about.

    • GideonKain

      In my self-contained universe, anything that has Mechs or Steampunk Airships or a Paladin class instantly nets it 10 points (out of 100) I know on these particular themes I am biased in their favor.

      From what I can tell (Again, I have an XBrick not an Xbox) the game is freakin’ gorgeous (see BOG Humor), the gameplay is still top notch but the main villain, story, and Prometheans are a subject of debate.

      You wouldn’t expect someone to become a Chemist in order to properly enjoy the wonder that is two hydrogen atoms bonded to one oxygen atom.

      A person either likes water, or they don’t.

      Rob gave the game a respectable 8.5 which is basically saying: “it’s a great game, but not the end all FPS to shame all others.”

      Please keep contributing, your opinions (though dissenting) are thought provoking.

    • Conner42

      http://www.escapistmagazine.com/articles/view/columns/moviebob/9843-Objective-Lesson#

      When I said that if you’re expecting no bias in reviews, then you should stop reading reviews entirely, that wasn’t a comment devaluing people who review games. That was a way of me saying that you’re reading reviews wrong!

      Required reading…

      http://www.escapistmagazine.com/articles/view/columns/moviebob/9843-Objective-Lesson#

      My take is that if games can be considered to be objectively good or objectively bad, then we destroy the reason of why we play games in the first place. If reviews contained absolutely no bias, then why do we even bother to have more than one reviewer? If that were the case, then we would just have one guy for the entire world who’s not bias to give us the official shit or not shit stamp on everything.

      But, thankfully, that’s not how things work.

      And as for not reading the books; yes, they might give more insight on what’s going on, but how many people are actually going to read them? Just the biggest Halo fans. But it’s not just Halo fans who are going to play this game. Some might be casual fans, some might have thought that it’d be a fun game to pick. The thing is, many people are going to go on without ever even looking at the books at all. So, if the reviewer says, “The plot does make sense, but you have to read the books to know what’s going on though”, is that really going to get more people to care? Hell, some people don’t even care about the campaign at all; guess where they spend most of their time.

      I was pointed out that more pieces of the plot was found on these easter egg kind of things, but, the problem I have with this whole thing is that vital plot information should not be optional for any kind of story at all! There were many good ways they could have serviced the story, but they chose none of them for some reason.

  • http://www.facebook.com/jacob.seikel Jacob Waitforit Seikel

    Well, maybe this was strung out to far huh? I guess in the end, the only TRUE rating is the one you make for yourself huh? Oh well, in the wake of devastation that has enveloped this comment section, I can say, although this was finished long ago, that the war has ended. We should be brothers in arms, because there is a war far greater to fight. The war against CoD. It is a war that will take all of our energy to win, and we will need it. TO WAR MY FELLOW FRIENDS! IT IS TIME WE LET COD FALL FROM ITS PEDESTAL THAT SHOULD HAVE NEVER BEEN MADE! WE FIGHT FOR HONOR! WE FIGHT FOR FRIENDSHIP! BUT MOST OF ALL! WE FIGHT.FOR.FREEDOM!!!

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