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Why Silent Hill: Shattered Memories Deserves a Second Look - Part I

Why Silent Hill: Shattered Memories Deserves a Second Look – Part I

Feature ‣ Why Silent Hill: Shattered Memories Deserves a Second Look – Part I

Silent Hill 1 Why Silent Hill: Shattered Memories Deserves a Second Look   Part I

I love Silent Hill 3, I really do, but I…uh, often find myself wishing it didn’t exist.

Silent Hill 2 brought with it a cacophony of fun new ideas that widened the scope of the series- most significantly it revealed that each individual slips into their very own Otherworld (essentially a nightmarish psycho-dramatic landscape) upon entering the town.

For a little while it looked like the series was setting itself up to last both financially and creatively for at least a bloody decade or two. You want to make a Silent Hill game? All you need to do is craft a strong protagonist (or antagonist, or side-character etc), then drop them into the town and watch Silent Hill ripple and morph around them. The style of gameplay, the art design, the music- everything would be symbolic, everything would be personal- everything would stem from one central person. And people are diverse.

The future looked salivatingly promising.

Silent Hill 2 Why Silent Hill: Shattered Memories Deserves a Second Look   Part I

And then Silent Hill 3, in a panicked search for comfort and security, came crawling back, tail between its legs and ambition abandoned, to the plot of the original game. The story of Alessa and her mother’s exploitation of her had been wrapped up quite nicely (or at least as ‘nicely’ as such a harrowing tale can be wrapped up), with no real loose ends to speak of. Silent Hill 3 decided it needed a direct sequel.

I should point out that as far as direct sequels go, SH3 is really rather admirably restrained and remarkably tasteful in the way it goes about its business. Only a smattering of characters return, and almost two decades later in very different forms- this is not what Portal 2 was to Portal. That being said, while I’m grateful for it not retconning the past, I can’t show much enthusiasm for what it did for Silent Hill’s future.

During the otherworld portions of each game, the environments take on a mangled, fleshy appearance, burning with rust and dripping with blood.

You see, the character ‘generating’ Silent Hill 3’s otherworld is very similar to the character generating Silent Hill 1’s, and as such, both games share the same basic aesthetic. During the otherworld portions of each game, the environments take on a mangled, fleshy appearance, burning with rust and dripping with blood. Although it originally seemed set to be only one of many possible art styles relating to different people, this single look became (and continues to be) inseparable from the ‘Silent Hill’ name.

This is a problem. Silent Hill communicates its stories through imagery, and the way it makes the player feel during play; limiting the series to a single colour palette and tired set of tropes necessarily limits the range of stories that can be told.

Silent Hill 3 Why Silent Hill: Shattered Memories Deserves a Second Look   Part I

Well actually, no. Silent Hill 4, 0rigins, Homecoming and Downpour all implement a very slight variation of the same look, and despite that their stories are pretty diverse. But the symbolism doesn’t match the diversity of the stories, and in each case it comes across as diluted. In this series, if you’re going to have an individual story, you need to have an individual art style to support it. I recently played through Silent Hill Downpour, and while it ties its theme of water wonderfully well to its characters, it still sometimes falls back on having the safe skeleton of rust and blood in the background. I mean I don’t know- maybe Vatra spent ages thinking through exactly how its being there served the plot, and what aspect of Murphy’s character it conveyed to the player. I think it’s more likely that it’s there to assure anybody with only a passing knowledge of the franchise that yes, they’re playing a Silent Hill game. The repetition of this aesthetic clogs up whatever Downpour was trying to say, obscures whatever the original game had to say, and makes the player doubt either had anything original or sophisticated to say at all.

Silent Hill 3 obviously doesn’t hold full responsibility for this stifling of creativity

Silent Hill 3 obviously doesn’t hold full responsibility for this stifling of creativity- I think the failure of Silent Hill 4 cemented the fallacy in player’s heads that there was a formula and it had to be followed. But the third game was the tipping point of the series. Its predecessor had opened up the mythos, allowed room for individual stories, big one-off ideas that would stand or fall on their own merits, and nothing else. When it came time to actually write those stories, and try out those ideas, Silent Hill 3 showed a moment of hesitation, and cautiously, cowardly, took a small step back. It decided what Silent Hill was. It wasn’t to be a Twilight Zone-esque workshop after all. Just another archaic, formulaic tank controlled remnant of late 90’s survival horror.

Then Shattered Memories came along, and had the guts to do what Silent Hill 3 didn’t.

Silent Hill 4 Why Silent Hill: Shattered Memories Deserves a Second Look   Part I

Shattered Memories dropped everything. The rust, the fog, the combat- all the empty clichés, everything falsely given prominence as ‘core staples’- all thrown out the window. It dismissed the cosmetic and dug down, deeper and deeper, to the heart of what made ‘Silent Hill’ tick.

The developers crafted an interesting character, dropped them into the town, and watched Silent Hill ripple and morph around them. So, what happened? Well, the gameplay took on a slower pace, became more cerebral and less action-oriented. The art design was cold and lonely, as opposed to hot and oppressive. The music? Moody and subdued, rather than industrial and frantic. All blasphemous, all done in an effort to revert emphasis back to delivering a truly character driven story.

In my mind, SHSM is the first true successor to Silent Hill 2

In my mind, SHSM is the first true successor to Silent Hill 2. Fellow non-Team Silent games 0rigins and Homecoming may perhaps be more faithful to their past than SHSM- and their past was good. But Silent Hill 2 was primed to launch the series into the future. Shattered Memories remembers how the series almost became great, and carries on from where Silent Hill 2 left off.

All things considered, I shouldn’t have been surprised at seeing it taking as much flak as it did.

So, yeah. People don’t like it. It’s ironic isn’t it? The moment the series shows any sign of returning to its experimental roots is the moment gamers denounce it as a Silent Hill game. But I’ve talked about that enough.

It’s a shame that it was overlooked. But not to worry! I’m here to spread the news to a hundred or so bleary eyed readers that not only is Silent Hill Shattered Memories conceptually refreshing, but it’s marvelously executed as well! Hoorah!

Check back in a few days’ time for the second half of this retrospective, where I’ll explain why I think Shattered Memories is the quiet crown of the Silent Hill series.

callum Why Silent Hill: Shattered Memories Deserves a Second Look   Part I

Mr Prest

Editor at Bag of Games
I love games. If I enjoy a game, I'll write about it here; try to work out why I enjoyed it, and help you work out whether you would too.
callum Why Silent Hill: Shattered Memories Deserves a Second Look   Part I


  • adam

    OK, it seems that you dont understand why this game, and all others not made by Team Silent, are hated so much. They are hated because they were made by developers that did not understand the story they were dealing with at all. SH 1-4 all are loved because they have a narrative that is cohesive and provocative. Each of those titles has connections that run through them to bridge any gaps and yet allow of creative expansion. SHSM, Origins, and Homecoming simply do not (I cant speak about Downpour as I played it for 1.5 hours and absolutely hated it). SHSM and Origins based their narrative on the established series but deviates so wildly that it breaks all cohesiveness.

    You talk about how SH 3 did not try to retconn the past of SH but thats exactly what Origins and SHSM tried to do! Please, please, please watch these videos to help put everything in perspective:

    http://www.youtube.com/watch?v=cDEHuzeOr9M&list=PL87676CF7D0B816B4&feature=plcp

    These videos are done by TwinPerfect (TwinPerfect.com) and beautifully articulate all the reasons why these new games (NOT made by Team Silent) miss the mark completely and should not be considered canon.

    I wait to read the next part of your article to see how you expand on this.

    Thank you for reading.

    • adam
    • http://bagofgames.com Mr Prest

      I’m well aware of TwinPerfect. I despise them with every atom of my being. I hope this answers any questions….

      I can’t address your arguments without spoiling the second half of this article. Which is frustrating! Please check back in a few days.

      • adam

        No, that does not answer any questions.

        why exactly do you despise them? They lay out an extremely well researched argument for the entire SH series. Is there something you would like to add to support yourself?

        • http://bagofgames.com Mr Prest

          I despise Twin Perfect for being snide, sneering, thoroughly unpleasant people.

          Did you see the video of them laughing at a mentally ill man they uploaded a week or so ago? They took it down after negative criticism, but if you search google for “FBI Yankees Guy Flexes”, the old link to the video comes up. An account of the video was written here: http://www.formspring.me/VoidBurger/q/324291426462491770

          I know that doesn’t address the validity of their viewpoint but…ugh. Look, I know this seems like a cheap cop out and horribly rude- but in answering you I really would have to spoil the second half of the retrospective. I’m finishing it tonight, so I’d ask that if this is still on your mind tomorrow, you check back here and get your answer then.

          I’ve argued against TwinPerfect fans’ general stance before though: bagofgames.com/2012/04/what-does-book-of-memories-mean-for-the-future-of-silent-hill/

          Also, just want to say I’m sorry if I came across as aggressive before. My anger was directed at TwinPerfect, not you.

    • bigevilworldwide

      That should be Silent Hill 1-3. Silent Hill The Room wasn’t even meant to be a Silent Hill game, NO team silent did not develop it, it was half finished when Konami realized that a game called the room would not sell. So they had Team silent finish it and slap Silent Hill above The Room. Any and all references to 1-3 were all thrown in at the last stages because obviously if your going to slap a title on a game you need to quickly tie it to the series your rigging it to. And it is awful. Technically it’s half a game, considering you play exactly that half a game twice. Yet even though that information is public people still feel the need to argue and whine that “it has references to things from 1-3″ and DUH of course it does derp your not going to sell a game as a silent hill title without throwing in some references to make it look like it was always meant to be that way.

      • http://bagofgames.com Mr Prest

        ‘Room 302′ became Silent Hill 4 very early on in development. It wasn’t morphed against its will at the last minute.
        Hell, even if it was, it was still developed by Team Silent, minus a few members.

      • adam

        That is not entirely accurate. It was developed as a side project by Akira Yamaoka, the series composer, and quickly turned into SH4

        The escorte mission second half of the game was very annoying should was probably the downfall of the game.

        • http://bagofgames.com Mr Prest

          The repeating levels were appallingly implemented.

          I thought the developers, in repeating the levels, were going to try and subvert my expectations and mess with my prior knowledge to scare me- that would have been really interesting.

  • Theoneinsafety

    I appreciate you Mr Prest, you share my same hope for the future of Silent Hill, and denounce the very tunnel visioned ‘fans’ that think anything that isn’t 1-3 is trash.

  • Anonymous.

    I wanted to comment on this so badly, but my post just turned into me bitching about SH2 fanboys (see above comments) so I decided to spare people my bitchy rage.

    Mr Priest, you deserve a medal for replying so calmly, and for being open minded. You’re an asset to the fanbase, glad that some people appreciate Shattered Memories in SPITE of it not being a Team Silent game :)

    • http://bagofgames.com Mr Prest

      You’ve just given me the biggest (and smuggest) smile. Thank you!

  • adam

    so I guess no part 2 then, eh?

    • Callum Robertson

      Blimey, thought everyone had forgotten about this. I know I bloody had. Ugh. I’m sorry, life got busy.

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