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What does Book of Memories mean for the future of Silent Hill?

Book of Memories and the Future of Silent Hill

Feature ‣ Book of Memories and the Future of Silent Hill

Title Book of Memories and the Future of Silent Hill

The Silent Hill series has always been at its best when it’s been at its most innovative. Its experiments (e.g. Silent Hill 2, The Room, Shattered Memories) are trusted to be, at their very least, conceptually interesting, and thus refreshing and exciting. All three remained loyal to their past- each took a core fragment of what had come before- but the developers would use it to spark a wave of bold new ideas that they were invested in. Each team was uniquely responsible for their title, while fitting it into the philosophy of the series as a whole.

Titles constrained by fan expectations on the other hand (0rigins, Homecoming, Downpour) could be very well executed, but are all ultimately uninspired and unoriginal, and seem bland when compared to their predecessors.

The Western development teams behind these games were told to strictly adhere to a set of ideas and ideals that they had had no part in crafting, while still somehow retaining the original gleeful crackle of imagination that birthed them. This is impossible, even for the most passionate of Silent Hill devotees.

Silent Hill Downpour Exploration Book of Memories and the Future of Silent Hill

For Example…

The recent ‘Downpour’ is perfect at illustrating this impossibility. Vatra Games aimed to recapture the dreadful (in the best sense of the word), playfully tempting ‘risk/reward’ style of exploration that is remembered of Silent Hill 1 and 2. I felt they did so relatively poorly, and while it was pleasantly nostalgic to return to a non-linear style of gameplay, it only worked as nostalgia; a cruelly tantalizing, bitter-sweet reminder of what once was.

Silent hill 2 300x225 Book of Memories and the Future of Silent Hill What if it had been well done, even exceeded its original implementation? Well then it would have been a well-executed replica of another man’s vision. That it wasn’t particularly well developed only served to bring out memories of the past that further highlighted its failings. Downpour’s attempt to implement an open-world style of gameplay was doomed from the get-go- whether it succeeded or failed, nobody will ever remember it on its own terms.

However, exploration in Downpour didn’t just yield health drinks and steel pipes as before. The player could unearth side-quests; a brand new, very welcome addition to the series that I predict will be Downpour’s legacy.

Silent Hill Downpour 2011 02 26 11 006 Book of Memories and the Future of Silent Hill

These thirteen missions together comprise an anthology of short, self-contained, interactive horror stories. Scattered around and hidden away from the rather more predictable main plot, Vatra created small spaces where they could take risks and try out their own unconventional ideas. Like a sketch comedy they are hit and miss; but the rewards of interesting one-off game mechanics and gloomy, truly disturbing tales easily outweigh the duds.

The puzzle ideas that are kicked around are delightful fun in themselves, but it’s the stories that are the richest, and are clearly fuelled by a personal passion- many were inspired by real life experiences of the designers.

In play, you instinctively feel that passion- you can feel the developers pulling the strings and cackling with unrestrained glee as they see you unnerved and unsettled and genuinely affected by stories they wanted to tell.

upscale Book of Memories and the Future of Silent Hill

Book of Memories

Wayforward Technology, under the guidance of series producer Tomm Hulett, are about to release Silent Hill’s PS Vita debut- a top-down, co-operative dungeon crawler with customizable characters; a “macabre celebration of the best the series has to offer” that revisits beloved locations, creatures, and even music from past stories. The conceit is that you receive an odd book in the post, delivered by Silent Hill’s resident postmaster Howard Blackwood (as seen in Downpour and graphic novel Silent Hill: Past Life). Inside you discover your life story laid bare, your ability to alter it, and soon enough, the consequences of your alterations.

We know very little about it, other than the above, and its self-professed departure from psychological horror. It has been met with almost universal disdain.

I’m trying to understand why. It is an understated little spin-off title on a handheld, with some cool new ideas, and a team behind it that clearly revels in their work.

…What’s the problem?

bookofretardedshit 1 300x292 Book of Memories and the Future of Silent Hill

by VIVIsect of silenthillforum.com

I’m not being obtuse here. What’s the problem? Does it stay true to the traditional model? No, and thank God for that. Why is there a model in the first place? We’ve seen what happens when the developers are allowed to make their own damn game, have their own take on the series heard.

I mean, this is clearly something Konami and Wayforward really wanted to do, given how big a risk it is to go against fan consensus like this. Starting production on a game for a console not yet released is a dangerous venture in and of itself. Its plot, written by Hulett, seems to be pretty fundamental to the game and how it plays, not just something tacked on as an afterthought. Daniel Licht is returning for an even larger soundtrack than Downpour, with series regular Mary Elizabeth Mcglynn returning for vocal tracks.

It’s almost as if…the developers are…passionate about what they’re doing?!

By demanding the glories of the past, fans are ensuring they’ll never see that level of excellence again. Creativity and originality born out of unrestrained passion is what birthed the original games, not an innate understanding of storytelling and game-design somehow exclusive to Japan.

Climax Studios

Fans need to stop acting as armchair designers and let the developers follow their passions- because as the very games you want to see made over and over again have proven to you, this inventiveness almost always brings stellar results. You can see this with Climax UK (of the painfully mediocre Silent Hill 0rigins), who found freedom in the development of a non-canonical Wii title. This extra legroom allowed Silent Hill: Shattered Memories, a game that abandoned core series staples like combat and a gritty blood-and-rust aesthetic, and delivered what I believe to be one of the finest examples of an interactive narrative there is.

Silent Hill 25 could be a ‘hip-hopera’ directed by R Kelly

We need to stop lamenting the loss of our past, because the beauty of this series is its lack of a continuing storyline and returning characters. As long as Konami keeps its past artistic achievements protected from direct sequels and prequels, Silent Hill should be whatever the hell it wants to be, as long as it is good at being whatever the hell it wants to be. There is nothing to lose! An eighth Harry Potter book set in an American High School is something to fear as a Harry Potter fan, but Silent Hill 25 could be a ‘hip-hopera’ directed by R Kelly, and it wouldn’t touch your beloved memories of Silent Hill 2. I honestly cannot understand why fans are so ardent against the very process that brought them the games they love.

Imagine this utopia: Konami could even go so far as to have the ‘Silent Hill’ name could act as an umbrella for a number of experimental pseudo-indie games, guaranteeing each a base level of financial success, and thus a safe space for devs to experiment. I’d rather take that than continually trying slightly different variations of an old formula that was already growing stale by its retrospectively beloved third iteration.

simshhomecoming03 Book of Memories and the Future of Silent Hill

You know what Book of Memories means for the series? Nothing! Absolutely nothing. At worst, it’s a chance for the developers to let their hair down and toy around with some fun new concepts, while ensuring they have no impact whatsoever on the series as a whole. At best, it might spark a liberalism that would allow developers to again put a piece of themselves in their craft- and while that may bring problems, we know from experience that a game made by passionate hard-working people is inherently rewarding. It may go against a lot the series has stood for up to this point, but Book of Memories is finally, finally a game that its developers hold full responsibility for, a game they truly want to make. That love and ingenuity is really what’s at the heart of Silent Hill.

Since they left the series, Team Silent has morphed into that insufferable “Ideas Guy”- the guy who gives a project its vision, and lets his drones give all the blood, sweat and tears. The drones need to take the reins- wherever they may take us, it’ll be a damn sight more interesting than playing Silent Hill 2 clones for the fiftieth time.

callum Book of Memories and the Future of Silent Hill

Mr Prest

Editor at Bag of Games
I love games. If I enjoy a game, I'll write about it here; try to work out why I enjoyed it, and help you work out whether you would too.
callum Book of Memories and the Future of Silent Hill


  • bigevilworldwide

    What do you mean the future of the series. It’s been dead since Silent Hill 3. The room wasn’t a real silent hill game it was the room and decided at that point to slap Silent Hill above the title and cram in some SH references so that it would seem like a silent hill game, which means they had no real ideas for a Silent Hill 4. And from there they just progressively got worse. Obviously they should have just left the series alone after 3.

    • Fox Price

      …. Did you even play 2 at all? The Room had a connection with 2. 2 made references to Walter Sullivan and his victims. Thats how they got the idea for The Room. Yes it wasn’t that great of a title being it was an experiment title, but it was still a Silent Hill game. As said by FunnyFunnyguy, Do you’re research. Better to take the time to read about something then to say stupid things.

  • Mr Prest

    “Obviously they should have just left the series alone after 3.”

    I disagree. I wrote in the article that the series doesn’t have a continuing storyline- therefore, dozens more entries could be made without spoiling anyone’s memories of the originals. I didn’t enjoy Homecoming, but I don’t begrudge its existence because I know there are people who treasure the time they had with it. Similarly, my favourite Silent Hill title is Shattered Memories, which I wouldn’t have played if you had had your way. The post Team Silent titles, as a whole, have been weaker, but I’d far rather see Konami continue trying to create quality titles than see them quit developing Silent Hill games altogether, when there really is no valid reason to.

  • FunnyFunnyGuy

    “The room wasn’t a real silent hill game it was the room and decided at that point to slap Silent Hill above the title and cram in some SH references so that it would seem like a silent hill game, which means they had no real ideas for a Silent Hill 4.”

    That’s not true. It was always a SH game, and was made by SH team members. Get your info straight.

  • my two cents

    i always felt the room and shattered memories to be the worst of the series . and downpore to be the best of the current gen of the series .

    now i do like the occasional dungeon crawl so i will probably be getting this game on that merit
    but i still wont be able to consider it a real SH game

    for one thing scars are almost impossible to achieve with a top down perspective unless you are extremely easy to scare

    not to mention the feel of the atmosphere just cant work as well in a top down perspective

    now will the game be entertaining? probably
    will it be horror ? it may try but not bloody well likely to succeed in that fashion .

    will i enjoy the game ? maybe .

  • Ahmad S Al-Hamily

    On a personal level, I’m looking forward to Book of Memories. Whether it would be a legit SH game or not is entirely irrelevant. You wanna get the game fine get it. If ya don’t wanna just don’t. We fans have to remember that this is a game series not a matter of life and death.

  • http://bagofgames.com Mr Prest

    “now will the game be entertaining? probably
    will it be horror ? it may try but not bloody well likely to succeed in that fashion .”

    It’s not trying to be scary- the developers have stated it’s a move away from psychological horror.

    “On a personal level, I’m looking forward to Book of Memories. Whether it would be a legit SH game or not is entirely irrelevant. You wanna get the game fine get it. If ya don’t wanna just don’t. We fans have to remember that this is a game series not a matter of life and death.”

    Marry me.

  • Jake

    One of the best articles I’ve seen concerning the “Silent Hill” series.
    It isn’t aggressive; just beautifully realistic.
    I wholeheartedly agree with what was written.

    • http://bagofgames.com Mr Prest

      That’s very kind of you to say, thank you. I was getting a little tired of the heated, even irrational debate surrounding Book of Memories, and the post-2004 titles as a whole, so it’s been quite refreshing to find others whose opinions are a little milder!

  • P England

    Making games radically different to the traditional Silent Hill games is fantastic. Branding those games as Silent Hill, however, is nothing but a cynical swing at the cash-piñata of an established fan base. If they had called this “Loud Mountain: Book of Memories” it’s not like anyone would have accused them of ripping off SH considering how different it looks and plays. To pretend that this admittedly inconsequential, “non-canonical” addition is anything but a way to part you from your cash is insulting.

    • http://bagofgames.com Mr Prest

      I can see the same point being made of Silent Hill 2 back in the day. Sure, BOM’s shaking up of the formula is a little more jarring, but the series has *always* experimented, and has always been better for it.
      The publishers are only interested in money, you’re right. But it has always been the *developers* with the artistic integrity, and we can’t judge whether Wayforward are only here for a quick cash in or not, just from the style of gameplay they’ve opted for.

    • Milk

      I feel it is ‘stupid’ to put down others for doing something based for money. Outsiders do not really ‘see’ this as the job isn’t theirs. Everything we do is ‘for the money’ and helps the economy and therefore, in the end, benefits everyone. :P

  • Sam Levin

    I don’t mind new developers trying something new really. It would be nice if they could do all that AND!!!…stick to the core narrative of the series while at the same time making the game atmospheric, ambiguous, and scary. NOTHING after the room has really done that. At least for me.

    • http://bagofgames.com Mr Prest

      The core narrative? Are you referring to the Alessa storyline?
      I think many would have a problem with that. I don’t begrudge any of the new games because they try not to meddle with the past. I’d be a little uncomfortable seeing a different development team continue a story they didn’t create.

  • Milk

    I disagree about the series failing. The new games do not feel different to me than the predecessors (I rather enjoyed Homecoming, despite its high linear rate and I am currently enjoying Downpour). Honestly, there isn’t enough support here (actual instances or examples directly from the games of Silent Hill and how the earlier games are ‘better’ than the new generation). Thanks for writing this either way. :)

  • Pingback: Why Silent Hill: Shattered Memories Deserves a Second Look - Part I | Bag of Games

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