Download Wallpaper
Bag of Games is an independent media provider specializing in video game related news, reviews, opinions and culture.
Home
Top 5 Worst Moments In Dark Souls

Top 5 Worst Moments In Dark Souls

Feature, PS3, Xbox 360 ‣ Top 5 Worst Moments In Dark Souls

DarkSouls banner 1024x221 Top 5 Worst Moments In Dark Souls

I surprised myself by how easy it was to make this list.  I love Dark Souls but it does have some atrocious moments that made me rage quit, punch my chair, groan, clench my controller and completely despise the game.  I’m actually quite astounded by how much critical praise Dark Souls is receiving, since it doesn’t take much for someone to hate this game more than any other.  I know from experience.

If you want something a bit more positive than I recommend reading my Top 5 Best Moments In Dark Souls list.

Anyway, let’s begin trudging through this mess.  Speaking of trudging, here’s number five…

5.  Poisonous Waters Are A Blight

This place is a bloody nightmare.  Also, that title was a bit tortured.

Getting to Blighttown is infamously frustrating, requiring you to navigate through the labyrinthine Depths and kill the monstrous Gaping Dragon (By the way, the Gaping Dragon would be number six on the Top 5 Best list if it went up that far).

This extremely dark, deadly, dilapidated, dreary, decrepit and dangerous place includes swaying bridges, collapsing walkways and eventually…the swamp.  That’s not really what it’s called.  It’s just a fan nickname, it seems.468px 9 71 Top 5 Worst Moments In Dark Souls

The journey from Blighttown’s Bonfire to the murky water below is a long and treacherous one, made even more terrifying when you take your first hasty step into the muck, only to be poisoned within seconds and unable to run.

The giant spiky ant-hill that is Quelaag’s Domain is an intimidating yet inviting beacon, but luckily you have a Bonfire tucked into a large sewer pipe on your right.  Without it, you would need to not only climb all the way down to the swamp, but once there; endure the poison status for possibly minutes, fight several fire-spurting Cragspiders, swat INFINITELY SPAWNING Giant Mosquitos and, if you were bold enough, run straight for the Infested Barbarians carrying huge boulders.

This area is feared by many players due to its high risk of falling to ones death, as well as just getting hurt a lot by a myriad of monsters.  However, it does fit with the challenging gimmick that Dark Souls boasts, which is why it’s only number five, but Blighttown’s swamp is still a soul crushing chore, even for this game.

4.  BIG FIRE DEMON!!!!!

This is just pathetic.

If you know how to get back to the Undead Asylum (By the way, again, getting to the bird in Firelink Shrine and waiting in its nest would be fifth in the Top 5 Best Moments list, if it went that high…anyway) you probably fell into the pit of the Stray Demon; an identical yet more powerful version of the Asylum Demon, the first boss you have to face.  Having those two creatures in the same location is fairly excusable and even understandable, BUT, what the hell is this Demon Firesage nonsense!?

demon firesage Top 5 Worst Moments In Dark Souls

Excluding it being engulfed in meaningless flames, the Demon Firesage is exactly the same as the Asylum Demon and Stray Demon, especially the latter since it uses many of its special attacks.  They, like a few other unfortunate bosses, share the same musical theme which makes it even more of a lazy copy-paste attempt.

Why is this boss even here?!  What does it add?  What point does it serve?!  You just walk through a random fog gate, fight it, kill it and that’s it!  The very next boss, the Centipede Demon, may have had a lame design and shared music with the Capra Demon, but at least it was unique and gave you an essential item.

The Demon Firesage is a useless and jarring addition to Dark Souls, but that’s pretty much it.  The fight itself is pretty easy and it doesn’t completely destroy the experience.  The last three moments are much worse than this.  So don’t worry, it gets so much more horrible.

3.  I Don’t Wanna Go To Bed!

Where o’ where do I start?

Lost Izalith itself is difficult enough with all its jumping tyrannosaurus legs (don’t ask), but then they have to throw in a boss that is not only the most excruciatingly infuriating THING in this game but THE MOST ANNOYING THING IN ANY GAME I HAVE EVER PLAYED.

Actually, The Bed Of Chaos has a unexpectedly interesting history that connects to several characters, arguably making it the most relevant boss in the whole game, excluding the last boss ofcourse.  One character actually asks you to destroy it for her.  So it’s pretty depressing when we get given a rage quitting monster, where fighting it is like me killing you by making you read this sentenceHA! GOT YOU!  You’re dead!

After traversing the lava and fending off the numerous tricky enemies, you enter a fog gate and slide down a sloped hallway to be met with this monstrosity:

kk533 1024x576 Top 5 Worst Moments In Dark Souls

Thankfully, its initial attacks aren’t that annoying, but what’s confusing is how exactly you damage it.  There are two glowing red orb things on each side of the ‘bed’.  You must sprint over to one of them and start hacking away.  Simple enough.  But then everything just collapses…literally.

On your way to the other side, the floor starts to break away.  And if you don’t fall and die instantly (which you most certainly will) The Bed Of Chaos then grows a sparkly scythe-like tendril that it can slam onto you if you haven’t been pushed into a hole by its freaky spindly ‘fingers’.

So, if you’ve survived all of that, you can rush over to the second orb on the opposite side.  After destroying that, more of the floor breaks away.  The Bed Of Chaos then grows another tendril, creating a nearly impenetrable wall of attacks.

Your last tactic is to jump onto a slope that leads into the ‘core’ of the ‘bed’.  You have to dodge the tendrils and the ‘bed’s’ ‘hands’ that stab and swipe across the field, which can sometimes feel like an impossible task.  And if you somehow manage to land on the slope, you still get impolitely shoved into the darkness below.

I just want to reiterate that if you die from any of these moments; collapsing floor, tendrils or hands, you have to restart waaaaaaaaaaaaaaaaaaaaaaay back at the last bonfire you rested at.  If you wisely looked online, this would be the hidden one in the middle of deadly lava surrounded by those jumping tyrannosaurus legs I mentioned earlier.  If you didn’t look it up, you get sent back even further than that.

This happens every. single. time.

The Bed Of Chaos would be a close contender for the number one spot if it wasn’t for three delightful things.

  1. It has a pretty cool design.
  2. The red orbs don’t spawn back when you destroy them but then die yourself.  THANK GOD!
  3. Attacking the orbs doesn’t actually damage The Bed Of Chaos.  Upon entering the ‘core’ we are shown a small red bug on the ground.  That is actually The Bed Of Chaos itself, making this boss both incredibly interesting and the only enemy in the game that automatically dies in one hit.

But those stellar things barely scratch away the frustration this boss provides.  I’m actually nostalgically enraged while typing this, so let’s quickly move along.

2.  The Dragon’s Butt

Got you interested with that heading didn’t I?

Anor Londo is home to a deceptive amount of secrets.  Gwyndolin’s covenant entrance, Havel’s hidden armour and especially transforming the bright city into a dark and desolate ghost town, all give the luminous location a sense of age and illusionary wonder.  Even something as simple as having big levers that seem to take a lot of effort to pull, make Anor Londo feel so much bigger than tiny little undead you.

But none compare to The Painted World Of Ariamis.

Entering the world via a massive painting is one of the most oddly rewarding moments in the game, if only because it requires an item that is impossible to obtain without knowing literally unknowable things.

Entering the world via a massive painting is one of the most oddly rewarding moments in the game, if only because it requires an item that is impossible to obtain without knowing literally unknowable things.

The Painted World Of Ariamis isn’t actually painted, which is disappointing, but is still a consistently well designed level.  Covered in snow and supporting several broken towers, this spooky stage has area specific enemies, like freaky giant crow creatures, and one Undead Dragon guarding a bridge to the exit.  And here comes to horrendousness (wow, that’s a word?!).

The Undead Dragon crawls towards to you and begins vomiting up poisonous purple sludge.  The fight is simple enough, requiring you to tease the dragon into attacking a certain spot while running to strike at another section of its rotten body.

v3CEc 1024x576 Top 5 Worst Moments In Dark Souls

Eventually it goes down, but as you run across the bridge you are stopped in your tracks by the lower half of the Undead Dragon that apparently broke off when it shambled to attack you.

Now, you, the person reading this, logically, how do you think you get past this obstruction?

  • Deplete its health until it ‘dies’ and disappears?  No.
  • Use a special item that is only found in this area to move it somehow?  Nope.
  • Use fire spells to burn or melt it away?  Negative.

Okay, here’s the answer:  To get the Undead Dragon’s lower half to get out of your way, you need to equip a sword, club or similar weapon and then proceed to hit it with a lunging attack (tap the left joystick forward and push the right trigger).  It then stands up, allowing you to safely walk underneath.

paintedworldbugspot Top 5 Worst Moments In Dark Souls

…………………….HOW IS ANYONE ON THIS PLANET ABLE TO FIGURE THAT OUT?????????!!!!!!!

That is such a random way of dealing with that.  On my second play through I used a Titanite Catch Pole, and its power attack is the exact same kind of move that’s required to get the legs to stand, so what’s the point?  Is it supposed to teach us vital game play techniques for later?  Because I didn’t know I could even pull that maneuver off until I looked it up on a walkthrough.

This flat out halts the game, cuts the flow, confuses the player and is a totally unnecessary moment.  If it wasn’t for the internet; I would have been stuck in that frozen land forever.

1.  Unbalanced Scales

Wow, that heading is pretty freaking vague isn’t it?

Many fans of Dark Souls continuously defend the difficulty of the game by stating “It’s never unfair”.  I beg to differ.  Just keep reading.

Killing several bosses to obtain the Lord Souls is a rather tedious section of the adventure, but none as much as the albino lizard Seath The Scaleless.

To reach him you first must navigate your way through The Dukes Archives; a boring and oddly designed collection of rotating stairs and numerous enemies.

19 6 Top 5 Worst Moments In Dark Souls

When you finally enter the area’s Fog Gate you begin your fight with Seath, who begins blasting crystallized breath all over the arena floor from atop his invincible fortress of two feet high crystals.  Clever dragon.

It may seem impossible to even hit Seath while he’s pulverizing you with his breath attack.  It is.  But don’t worry, because no matter what, you will die and revive inside a prison cell.  Wait, what?!  A boss fight that requires me to die?  What sense does that make?  When I die I get sent back to the last bonfire I rested at.  But here I just wind up in prison?  How?!  What does dying even mean in this stupid thing?!

This goes against the core of the entire game.  No matter how weak you were or how strong the enemy was, there was always a chance, usually a slim chance, where you could win by understanding their attack patterns well enough to react appropriately to them.  But that idea just gets thrown into the mouth of a Mimic just so we can have a situation where we die for…thematic impact…or something.

There’s no expecting this.  It’s literally a trap.  You lose all the Souls you were carrying so you basically have to just stand there and get killed, whatever ‘killed’ means here.

The prison level is quite frustrating as well, filled with sword-wielding lizards and blue octopus snake things.  After fighting your way out, you now have to brave the heart sinking hell hole that is the Crystal Cave.

To traverse this shiny death trap; you must carefully walk across paths that are completely invisible for unexplained reasons.  Small drops of crystal will hit the solid surface, showing you where you can safely step.  This would have been fine if the crystals didn’t fall so infrequently, turning the whole trek into a boring waiting game.  The last invisible walkway is so winding and narrow it’d just be easier to randomly run forward, see where you fall off and crudely memorize the shape for yourself instead of watching for the crystals to sometimes show you where to go.

20 5 Top 5 Worst Moments In Dark Souls

Finally, you get across and face Seath for a second time, only for the game to pull another dirty trick.  In this area, Seath is literally impossible to damage.  The only way to begin hurting him is to sprint all the way to the end of the arena and smash a crystal.

I’m going to copy and paste a line I used a little while ago:

…………………….HOW IS ANYONE ON THIS PLANET ABLE TO FIGURE THAT OUT?????????!!!!!!!

Granted, it does glow, but so does everything else in this bloody cave!  Where’s the connection between Seath The Scaless’s health and a random glowing crystal?  Sure, the cinematic beforehand puts some focus on it, but it doesn’t tell us anything.  You’d only smash it out of curious obligation, not because you think it’ll actually do anything.  If it’s your first time playing you’ll most definitely get killed and possibly Cursed by Seath, halving your health and forcing you to tip toe your way through the Crystal Cave again.

Some may say this is technically four moments, and therefore shouldn’t be placed into the same section on this list.  I guess that’s correct, but just for my sake, I’m going to make the whole ‘Trying to get the Lord Soul from Seath quest’ the number one worst moment in Dark Souls.  It’s horrible.  I hate it.

Again, if you want my reasons why I adore this game then please click here.  It’s a lot less hateful, except for one part.

cody Top 5 Worst Moments In Dark Souls

Cody Fullbrook

Editor at Bag of Games
Games can influence people in ways that any other medium can't come close to and as I get older I keep understanding and respecting them more. To see more Stretch visit his blog at www.stretchreviews.blogspot.com
cody Top 5 Worst Moments In Dark Souls
cody Top 5 Worst Moments In Dark Souls

Latest posts by Cody Fullbrook (see all)



  • That Dude

    I’ll have to agree with everything you just mentioned.I’m sure there were a lot more moments I could add to the list( Sen’s Fortress & its annoying traps comes to mind)but nothing infuriates me more than the ENDING that we got after putting up with all the above.The supposed GOOD ending just lasted a mere 10 seconds. The EVIL ending was slightly better but that’s not really saying much.I will admit even though I had these issues with the game,it was one of the more unique gaming experiences I’ve ever had.

  • Gabriel

    Ok i agree with 4 and 5, maybe 3 as it is a litle meaningless but its short and easy so i dont care.

    But your number 1 and 2 are retarded, the dragon butt was not supposed to sand up it was to block it forever there is another and proper way UNDER that ass to get to the boss, in other words you found a bug not the proper way around it.

    First is Seath, now him killing you has a meaning as he is supposed to be the smartest being in the game, and he shows it but knowing you will revive and tries to lock you up. Second is the invisible brides…ok you get that one i hated it too. Third the glowing crystal, now in the cut scene there it is, look at it, it glows, not very hard to figure out there is something important about it, and finally did you ever meet Logan? If you free him the second time and find him again and talk to him (not that hard to do but it takes a little backtracking) he himself will actually tell you how to kill Seath, yes the game does provide you with all the information you need to pass it. (all but the invisible walkway FUCK that)

  • Gabriel

    Scratch the firs sentence i meant 5 and 3, 4 was what i mean was meaningless.

  • Pingback: Top 5 Best Moments In Dark Souls | Bag of Games

  • Steve

    Number 1 and 2 shouldn’t be on the list for those reasons. Here’s why.

    That path you took under the dragon’s butt is optional and is not the main route. The main route is opened when you go underneath the statue and flip a switch to turn it around and open the main door.

    Regarding first encounter with Seath, equip a ring of sacrifice to keep your humanity and souls so you don’t have to go all the way back there to get them. To walk the invisible floor in the Crystal Cave safely, buy loads of prism stones from either the undead female merchant or from Patches. These prism stones I would say were primarily made for this area. As for the destroying the crystal to do damage to Seath, Master Logan tells you the story of the primordial crystal and tells you to destroy it if you want to kill Seath.

    I can understand the frustration if the game gives the impression that there is no explanation but it’s more down to the fact you just haven’t come across the info through lack of exploring or investigation of items.

    However I’m really with you on number 4 and 3. Bed of Chaos just sucked and is the worst boss in the entire Souls series and Firesage Demon should not have even been there with it being a blatant lazy re-skined boss.

    • Stretch

      I do encourage a lot of exploration in games, definately how Dark Souls did it, BUT, when it comes to the Undead Dragon there is no clue as to what to do. If I had to explore, that’s fine, but I have no reason to think that I have to explore at all. The first time, I assumed it was a glitch. Why shouldn’t I assume that? Not everyone is going to go to every single pixel of that area to find some random way through something that just created vague busy work. Exploration is not part of the linear progression of any map, and therefore should not be necessary to complete it.

      The same thing goes with Seath. Why would I even want to talk to Logan? He gives away vital information that anyone could miss. That should have been a mandatory discussion, or at the very least, Dark Souls should have given very clear hints as to what to do. A short cutscene is not enough. Lastly, the only people who would actively equip a ‘ring of sacrifice’ are the people who KNOW that Seath can’t be killed in his first encounter.

      • Ubergamer

        Dark souls was designed to be a challenge. If you don’t care enough to explore this game, you dont’t deserve the knowledge it has to offer. If you never found Logan for some reason, too bad.

        • Stretch

          Again, exploration should never be mandatory. Even a game like Skyrim can be satisfying by just finishing the story and stopping.

          ‘Challenging’ has nothing to do with it. Having some incredibly useful information off in the distance where many people wouldn’t bother looking or know about isn’t challenging. It’s, as I said before, ‘vague busy work’.

          A game is there to entertain the player, not assume the player will automatically care about everything it has.

          • Van Hammersly

            “A game is there to entertain the player, not assume the player will automatically care about everything it has.”

            You say this as if there is one way to “entertain” the player. If nothing else, Dark Souls shatters many of the conventions that have become sacred in the industry, which is why it has garnered a rabid following. In the age of minute to minute autosaves and PAINFULLY linear gameplay, many gamers have found the approach that Dark Souls takes refreshing. If there is one ideological statement that the game makes, it is that patience and practice will be rewarded. This game demands your attention and will punish you for taking it lightly, which in today’s market is kind of insane. You look at mega-successful games like Gears of War and you see a completely different aesthetic, one which values constant action (and a good deal of mercy) to build enjoyment. There’s nothing wrong with this (I enjoy Gears as well), but Dark Souls is on another planet in terms of design. I want to comment on a few of the examples you gave and offer a different perspective.

            1) Crystal Cave: “Small drops of crystal will hit the solid surface, showing you where you can safely step. This would have been fine if the crystals didn’t fall so infrequently, turning the whole trek into a boring waiting game. The last invisible walkway is so winding and narrow it’d just be easier to randomly run forward, see where you fall off and crudely memorize the shape for yourself instead of watching for the crystals to sometimes show you where to go.”

            I thought this segment was incredible. It is a waiting game for sure, but considering how much tension is built I fail to see how it’s boring. The game gives you just enough visual information to slowly traverse the path, but they make you unsure of each step. The second you lose patience you’re likely to fall. Your suggestion of randomly running to your death to memorize the pattern is the complete wrong approach. The first time you pass through here it is not about memorization, it’s about carefully watching and listening to the environment and taking it all in. You also need to take a few leaps of faith, which I found to be refreshingly tense. The first time I passed through this area I died a few times, but it wasn’t excessive. Subsequent passes will be much easier, which is where the practice aspect comes into play. By the way, the last path is actually not that winding – you might be thinking of the path to the Blue Titanite Slab, which should be difficult considering the reward.

            This segment also highlighted one of the most unique features of Dark Souls – the ability to leave marks on the environment that other players can see. On most of my runs through the Crystal Caves the invisible paths have been marked by others, which is a welcome sight. This is one of the times that this feature works very well.

            2) Seath encounter #1: “A boss fight that requires me to die? What sense does that make? When I die I get sent back to the last bonfire I rested at. But here I just wind up in prison? How?! What does dying even mean in this stupid thing?!
            This goes against the core of the entire game.”

            This doesn’t go against the core of the game, it is very much a statement in support of the core of the game. This may be one of the hardest things for people to grasp in Dark Souls: dying is an integral part of the experience. It reads “Prepare to die” right on the box, and they’re not joking. Of all the conventions that DS breaks, this is the most sacred. We’re not supposed to die in games. Everything about game design has told us that dying is bad, which is why some people rage and break stuff when they die. I admit being frustrated with DS in the beginning, but once I grasped the concept that death was truly around every corner I stopped worrying about losing those souls (after all, it doesn’t take long to get more). You really have to learn the lessons that the game is teaching you, which again requires patience. For example, never go into a new area with 100K souls, don’t use the soul orbs in your inventory until you’re ready to upgrade or level up, etc. You know that excitement you get when you traverse a difficult area and find a new bonfire? When was the last time a game gave you those kinds of visceral responses?

            Regarding the first Seath encounter, I don’t see the big deal. There are so many traps in this game that kill you instantly without much warning. At least in the Seath encounter you are put in prison, which should tell you that it was probably an inevitable outcome. Your complaints would have more validity if the first meeting with Seath sent you back to the last bonfire like any other death, which would be excessively cruel to players.

            3) “Again, exploration should never be mandatory.”

            This one’s baffling. Why on Earth should a game never require exploration? Isn’t exploration one of the best aspects of DS? Again you have to stop thinking only in terms of the accepted gaming conventions. Designers should not be required to provide you with a linear path to victory when that is fundamentally against the statement they are trying to make. The world in DS is amazingly well integrated and allows for some variety in how players progress. There are some necessary steps for progressing, but overall it feels much more aimless at times, which is another challenge to conventions that will not be for everyone.

            DS isn’t for everyone, and I don’t expect to change any minds here, but I’ve found it to be one of the most rewarding and re-playable games in recent memory. It gives a great template for designers to start experimenting with conventions and I hope more and more gamers will come along for the ride.

          • Littlerush

            “A game is there to entertain the player, not assume the player will automatically care about everything it has.”

            If i didn’t care about what the game had to offer i wouldn’t drop 60 dollars to own it. I feel cheated when a game treats me like i couldn’t be arsed to look around. when I want to be spoon fed my games i will revisit my Mario collection.

            I find this game entertains, mostly because it offers far more than what sits in front of my face at any one given moment.

      • Andy FLAbergast

        I escaped my first encounter with seath by using a homeward bone and was puzzled why he was invincible, and I had to look online :(

  • ChrisTheCat

    There is actually a lot of information on nearly everything listed here. You just have to look for it.

    Small pieces of the plot are told in the descriptions of items. For example, you stated that the Bed of Chaos is the most influential boss besides Gwyn, but I believe that to be untrue. Seath has the widest influence, due to him creating the Crystal Golems, the Moonlight Butterflies, sending his Channelers across the land (those guys who do that ridiculous dance that can cause enemies to freaking one shot you), creating Crystal Magic, and a few others. The boss of the Painted World? Seath’s crossbreed daughter. Havel locked in the tower? Seath influencing Gwyn. He’s kind of a prick, actually.

    The Demon Firesage was the very first demon to ever be created by the Bed of Chaos, and as such the Asylum Demon and the Stray Demon are it’s children, or siblings, or something.

    There’s way more to the Painted World of Ariamis than the Undead Dragon. The dragon isn’t even necessary to kill. It can be ignored completely.

    The Bed of Chaos…yeah, that sucked. That sucked a lot. The backstory of the thing was pretty awesome, and finding the legendary Witch of Izalith at the centre who has been warped into some sort of grub was a nice touch, but the fight…AAAARGH!

    Now, for the parts I thought were bad as well:

    The Capra Demon: There is almost no room to avoid this thing. It just goes to town on you with its twin Demon’s Great Machete’s, and there are two Undead Attack Hounds with it. Low level players will die a lot.

    Tomb of the Giants: Unless you have the Sunlight Maggot, this place will ruin you. Even with the Skull Lantern, you either have to give up your shield or weapon to use it just to see more than a foot in front of you. Plus it’s filled to the brim with Giant Skeletons, Bonetowers and…Skeleton Beasts. The beasts are just unfair. They can visciously murder you pretty quickly.

    The Four Kings: On the first playthrough, they aren’t so bad. That all changes when you fight them in New Game +. They will annihilate you! Actually, screw New Londo Ruins overall! Damned ghosts, damned Darkwraiths and damned Mass of Souls’.

    Also, in regards to your other Dark Souls list, I would have thought that the final boss would have been up there. You expect this huge booming chorus as you fight the Hollow form of the previous Lord of Sunlight to either light the flame or let it die, but…when you enter, a beautiful yet melancholy piano duet plays. I actually stopped as soon as I heard it and just went ‘That’s…amazing…’ giving Gwyn ample time to leap across the room in a single bound and smash me into the floor with his Great Lord Greatsword.

    Another good point for me is if you manage to obtain the Old Witches Ring, put it on, and then speak to the Fair Lady at the Daugter of Chaos bonfire. Put on the ring and…the feels. The feels, man.

    Well, both articles were great, even with the points I disagreed with, they were both well written.

  • jake

    dark souls can be mad hard capra demon in soul lvl 27 (lower undeadburg) or it can be a cake walk ceasless discharge soul lvl 75(demon ruins) i think alot of it is mental i play DS when im wasted drunk and its really really not that hard if u just pay attion and dodge when your sopost to. most every guy telegraphs his move befor they do it. take the aslyum demon. i thought he was tought but once i took of all my armour he was easy. u just need to dogde and thats it. ihate when people are like this game is impossble. it isnt just make yourself human and get 2 phantoms and go and kill any boss in your way, now what is hard about that?!

  • Matt

    I agree with everything you said, and there are way more cheap parts.

  • Gavin

    The undead dragon in the painted world of ariamas is a glitch. You’re not supposed to be able to get past it that way, but find the key to the basement which opens up to the lower level of the bridge.

  • Tyson

    ok so i understand where you’re coming from but then again i have the dark souls platinum trophy. i just wanted to say i got it without using a guide and i play offline. so no online player help. also the crystal behind seath is the source of his immortality. if you followed big hat logans storyline at all youd know that. he tells you. HE MAKES IT PERFECTLY OBVIOUS THAT THATS WHAT IT IS. He tells you the story of how seath betrayed the dragons and Gwyn lord of cinder granted him the dukes archives to read and learn about immortality as a reward. its layed out for you. Be more observant.

    • Stretch

      I’ve already responded to this, but I’ll keep it short.

      Talking to Logan is not a mandatory thing to do in the game, and even getting him to mention the crystal requires very precise actions that I’m sure many people didn’t bother doing. As I’ve said before, “Exploration should never be mandatory”, and it applies to talking to Logan during ANY moment.

      Having Logan mention such critical informations is like Mario not being able to reach the end of a level unless you make Mario stand on a specific platform for 2 minutes before moving on.

      I respond to some other things about this article on my blog in a post called ‘A Dark Souls Response’.

  • jordash

    Talking to Logan isn t necessary. If you are anywhere in the vicinity of the crystal when Seath does his crystal breath (which he does often) he will destroy the thing himself. This is an inevitable outcome if you are alive in the fight for more than a minute or two.

    Having to get killed by Seath the first time around is pretty lousy. No doubt about that. Doesn’t matter where they restart you. It s a pretty tough fight getting back to those souls. You ll likely die before reaching that point again on the first playthrough.

    The invisible walkways are also pretty rough. But, like a previous poster mentioned, they re rather intense, so the whole experience is pretty exciting. The falling crystals don t really make you wait that long if you re able to pay attention to several areas at once. Also, by that point, you should be well aware of the balls you can drop, even if you ve never actually used them.

    Oh, getting cursed by Seath is the worst. Actually, curse in general is the worst. I did not know about curse stones until hours and hours after I was cursed. I was originally cursed in the Great Hollow, which I found pretty early in the game. I had to beat about 1/2 of the game (and its bosses) while cursed (including that bloody wolf. That took ages.).

    The last path to Seath is a straight shot. I’m not sure what you’re talking about. Granted, I didn’t play this part until about a month after the game was released, maybe it was corrected by a patch.

    I did’t even know you could make the dragon butt stand up on my first playthrough. I’m not sure how you were under the impression that was the way to go. I just assumed it was a dead-end. I mean, there was a giant door. It’s pretty hard to miss. It doesn’t take that much, or even any exploration to see it. Also, the tutorial at the beginning of the game (tutorial being the messages left on the ground by the developers) teach you about the jump attack. Going through that much of the game without knowing it is pretty impressive. I use it all the time.

    Getting back to the Asylum is kind of rubbish. Finding the crow’s next to begin with is difficult enough (First you have to decide to jump off the elevator, then you have to decide to jump to that one ledge. I kept trying to jump to the other side to get to the roof of the building), but then you have to decide to sit and wait in the nest for roughly 30 seconds. I think I gave it about 10 seconds, thought nothing was going to happen, and went about my business. I thought the developers were just being goofy.

  • I hate silver knights

    Number should have been those shitty lance launching knights pussies in Anor Londo.

    One hit usually means a trip over the edge and down a death drop, and you are worse off trying to block them. I dread that bit with every new character.

    • I hate silver knights

      Number one*

    • Stretch

      Oh god tell me about it. I keep forgetting how to deal with them whenever I restart. Horrible spot. Too much trouble than it’s worth. I guess you could make it number 6 on the list.

  • Rootlan

    i agree with the list but in the seath the scalees crystal complain is not 100% true ,yes the game itself doesnt tell you what the crystal is, but if you freed big hat logan from the dukes archives prision he will tell you that seath crystal has an acient treasure of the dragons and with his researh he make it his source from his inmortality and Logan saids that by destroying the crystal you can hurt him.
    But the first fight has just a fucking troll desingner boad “joke”

  • benderwiz

    ya I’m stuck at the bonfire on the bridge in blightown. No way to get down. Worst experience yet.

  • http://www.facebook.com/sebastien.stpierrerobert Sébastien St-Pierre Robert

    Man… dear sweet lord… are you able to enjoy anything? After reading this, one would think that Crystal Caves, The Duke’s Archives and Blighttown are without any fun whatsoever. You condemn entire portions of the game and praise others just because some had more annoyances…

  • Brian

    Seath was easy.
    If you read anything, then you would know that Seath was searching for the Scale of immortality.
    When I hit him and it did no damage, then I assumed it was because of the scale, so then I broke the scale THAT THEY MAKE SURE TO SHOW YOU IN THE CUTSCENE
    Then the following fight is extremely easy.
    Also, was that Undead dragon part patched? because when I was there I encountered the lower half but still found another way out.

  • tristan

    blighttown was easy if for nothing else but the simple fact that the whole thing can be avoided (except for the swamp) by starting in firelink with the master key. no depths no upper area with BS platforming. what should be in its stead is anor londo and mainly its boss fight (and those frickin archers). after going down the elevator and killing a gargoyle you get stuck with a “where the hell do i go now moment” eventually figuring out you have to clime up a long narrow rafter thingy.then go along more rafters while being attacked, almost always falling off at some point.after doing that you have to fight another gargoyle, 2 giants, a bunch of lightning demons. only to have to deal with 2 dicks using dragon slayer greatbows, which if you are hit, even if blocking you will fall off the narrow walkway you have to traverse. after all that comes a tiny exploration intermission before the dreaded ornstien and smough boss fight. these guys would be challenging separately, but you have to fight both of them at once. if you manage to kill one of them the other goes super saiyan gaining double attack and health (which is automatically reset to full even if you damaged him previously) while also gaining new totally unblockable moves! this is the one part of the entire game i dread more than almost anything, but the crystal caves were still annoying. not seath so much but the level itself.

  • alex

    I’m sorry but the undead dragon lower half: NOT how you are actually needed/supposed to get to the boss in Painted world. Also the game EXTREMELY hints at breaking the crystal and the very first time you fight Seath you start RIGHT next to the crystal. Oh and I don’t get everyones huge hate for bed of chaos.. 1char ng+++ beaten it and I have a pvp build thats beaten it and I only have died like twice overall for it, and first playthrough I did without a guide.. now blighttown does suck ass and especially first playthrough. Gaping dragon is one of the easiest bosses.

  • Jacory

    I sort of disagree with everything on this list except number one and number three, only because I haven’t been there yet. Anyway this is why disagree:

    1.) Blight town swamp is really easy if you grab the spider shield in the dephts and the ninja (shadow) armor in the upper Blight town. Hell if you wanted to you could go back to undead asylum and get the iron ring so you can run in the swamp. PLUS you have purple moss clumps. Everything dies in 2-3 hits anyway and you can completely bypass the dudes with boulders.

    2.)I really think you’re over reacting with this one. “Nonsense, Pathetic” It was actually kinda hard the first time you go through it because of the new weapon it has. That think has such a huge fucking range. This one seems more aggressive too. And hell you get free souls from kicking his ass so you can’t really complain about that.

    3.) Haven’t reached this point.

    4.)I lol’d at the fact that you were disappointed that the world wasn’t painted. you actually don’t have to tease the dragon you can just let it attack then great chaos fireball it’s ass then back up and you only have to do this like 3 times. Hell, if you don’t have chaos fireball you can use quelaags fury sword. And even if you didn’t have that it would be much of a problem. About the dragon butt. On my first playthrough I got that on the first try. Lunging attacks are powerful as hell so I went ahead and did it and voila. And even if I hadn’t gotten it on the first try I would sooner of later because I would’ve just started using my attacks randomly.

    5. Not here yet. Oh, btw you can skip the first battle with Seath. You can get rings and rare rings of sacrifice through the game, so use that here. The only other time you’d need to use one is if you wanted to get the gold-hemmed armor at ceasless really early in the game so running out of rings shouldn’t be a problem. About the invisible walkways. It’s really not that hard at all. Buy 99 prism stones from the female undead merchant and have fun. And if you don’t want to do that take out your bow and fire at the ground. If you’re terribly worried about getting cured you should pop some humanities and put on your gold coventous serpent ring and go to town on the clams to get some purging stones.

    NOW, you should’ve put some real bullshit moments in here like Anor Londo asshole archer knights. This part was fucking ridiculous. First you have to fight 2 asshole demons while they both fire at you. Yes you can kill one by running back and watching him fall off but then you have to go back down and deal with the other one right after. Then when you finally get up there you can’t block at all or one of them is going to knock you back and you’ll fall to your death. when you get close you have to pray that the silver knight is a dumbass and falls off.

    Another bullshit area is the Lost Izalith part with all the bounding demons (dragon butts). This part is just stupid, there’s so goddamn many of then that do a shitload of damage. Even with the orange charred ring the lava damage adds up as you’re running away from them. Ontop of that the stupid ass lava is so bright and it’s really difficult to see. If it’s your first time through this area you’ll get really pissed off.

Twitter Feed
BOG TV
Watch all featured video content on the Bag of Games TV Spotlight playlist.
Discussion
Dragon’s Dogma Is The Worst Game I Have Ever Played (289)
ReyTFox Dragons in Medieval European folklore were about the size of a horse, but shorter. maybe a bit longer because of ...
Top 5 Bald Badasses in Videogames (2)
Jhandville1992 It was difficult to decide which bald characters I would use for this article because there are quite a few ...
Reus Review (3)
MkaY Yeah for 10 dollars it is a worthy investment. :)
Video Games as Theology (1)
Kevin Carrington What an amazing take on video games and the world around us! Once we begin to understand the internal structures ...
Top 10 Most Annoying Enemies In Dark Souls (4)
Name Royal Sentinels are so predicable they shoudn't be here imo
Polls

Which franchise needs a reboot - like now.

View Results

Loading ... Loading ...
Previous Poll
Latest Reviews
Reus Review
May 19 Marko Kari
Dead Island: Riptide Review
May 13 Josh Handville
Far Cry 3 Blood Dragon Review
May 4 Ryan DeBraal
Mouse Town Review
May 4 Cameron Da Silva
Army of Two: The Devil’s Cartel Review
April 29 Josh Handville
Injustice: Gods Among Us Review
April 25 Matt Willis
The Team

Marko Kari
Ryan DeBraal
Cody Fullbrook
Sean Conner
Rob Petersen
Josh Handville

Jennero Rossi
Rob Wilkinson
Graham Burns

Manu Swami
Matt Willis
Ross Weir

Cameron Da Silva
Colin Cooper
Sponsor
Twitter: gamebag