GSC Game World, the Ukraine based developer responsible for the S.T.A.L.K.E.R. series announced on December 9, 2011 that they are closing their doors for good.
It broke my heart to find out that the upcoming sequel to one of the most atmospheric series of games ever made has been cancelled.
Why they are closing is subject to rumor. Some are claiming it was their inability to secure more lucrative distribution deals, others claim that progress on S.T.A.L.K.E.R. 2 was not shaping up as desired.
The S.T.A.L.K.E.R. series took place in “The Zone”, the irradiated area surrounding the Chernobyl Nuclear Power Plant after a meltdown.
It featured realistic real world architecture, convincing weather and day/night cycles and most impressively a propriety technology dubbed A-Life, which allowed for the simultaneous tracking of 1000s of NPCs allowing animals to realistically flock together, hunt prey and generally live a virtual life away from the player rather than simply be stamped out by a designer and awaiting the player to come close enough to activate them. This system made for some incredibly dynamic emergent gameplay, as you could approach a building the first time and be swarmed my horrible man-faced dogs, but reloading your last save and returning to the scene of your former demise did not gaurentee that this time around the pack of irradiated animals would make the same choices and you might not even cross paths with them again.
S.T.A.L.K.E.R. : Call of Pripyat was the best in the series and it still has a healthy modding community that supports the game.
Below is a look at the game you will never get to play:
What is a S.T.A.L.K.E.R. anyway?
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