Since there has been most interesting discussion within our group, I decided to clear things up – at least in my own campaigns – what it really means when we get bored of our character or our characters simply die. So without further ado, let’s take a look of our new rule:
If a player wants to change his characters, without any particular reason and is willing to sacrifice the fluency of the game with the change, he will create his new character single level lower than the majority of the group. The negative levels last four sessions and skipping a session does not count. However, the rule of cool still applies which means that changing your character is still possible without negative levels, but you must make effort to make it happen fluently. If you follow the rule of cool, you can make your new character with the same experience level as your previous character. In either case, it is up to player to develop ways of implementing his new character to the game, NOT the dungeon master’s. After all, it is the dungeon master who says is it ok or not…
So there you have it. This seems reasonable enough since it encourages you to stay on your character, but does not punish the ones who really want to create a new character. This house rule or clarification just forces you to create a deeper character, avoids sudden mood changes etc. Opinions are welcome. Prove me wrong, challenge me and perhaps we alter it a bit in order to make it more fluent..






